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Proof Of Concept - Jungle Mundo

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VoidInsanity ?? Senior Member
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09-24-2009

Yeah you heard me. It works, it is risky and starts off slow but becomes insanely fast rather quickly due to cleaver doing **** loads of damage to lizard/golem/dragon once levelled up.


So far with runes set to dodge/attackspeed/critchance/cooldown on a 9/0/21 build I have managed to successfully jungle using dorean shield + hp pot, then porting back for a second shield once I can afford it. From this point on I kill neutrals insanely fast by spamming Q. Summoner spells are Heal + Rally or Heal + Smite.

Starting with E, maxing Q first taking R when you can and W when you want.


Give it a shot and tell me if it works for you. Remember this is still a proof of concept.

 
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Phiphler Phiphler's Avatar ?? The Council
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09-24-2009

I've been doing this for some time.

You need crit, attackspeed and all kinds of defense from runes and masteries.

Start out with an Elixir of Agility and 5 health pots. Kill Elder Lizard with Smite, and your now deadly Masochism (thanks to elixir).

After that, you run between camps killing everything. Cleaver helps knocking off HP from the fat guys, and Masochism gains alot of power when your HP is low, so don't heal up too fast.

I've also yet to lose to other jungling heroes, the Warwicks and odd Yi you run into should be food for Cleaver + Masochism.

 
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Siky ?? Senior Member
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09-25-2009

I'd like to see this in action, I've never had trouble in the jungle against anyone other than against teams of players who are adept at denying Warwick free time and neutrals to jungle. I've never had trouble with a solo lane Mundo let alone one that tries to out jungle me so this would be quite interesting. I guess the best way to figure out if this is worth it is to basically time out how much money you can make jungling vs other jungle types.

 
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OdyatBBQ ?? Junior Member
09-25-2009

I always did this with that other Elixir (dun remember the name : /) which gives you an extra 300 HP and 20 damage + 5 pots.

Actually it wasn't that hard at all. Cleaver or Masochism first (works both pretty good) and then his AoE. Runes don't really matter. I tried crit/dodge/hp-reg and armor-penetration/def/mdef. Didn't make a big difference.

It's nice and all that stuff but i think Mundo is a lot better on a lane than in jungle (assuming that you can actually hit with your cleavers).

 
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Phiphler Phiphler's Avatar ?? The Council
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09-25-2009

Quote:
Originally Posted by Siky View Post
I'd like to see this in action, I've never had trouble in the jungle against anyone other than against teams of players who are adept at denying Warwick free time and neutrals to jungle. I've never had trouble with a solo lane Mundo let alone one that tries to out jungle me so this would be quite interesting. I guess the best way to figure out if this is worth it is to basically time out how much money you can make jungling vs other jungle types.
I take it you play Warwick?

One of the main reasons Mundo can kill other junglers is because of the slow of cleaver and huge hits Elixir + Masochism can give you early on.

It's true that Mundo isn't a great laner, because his real strength, big melee hits early on, isn't that useful when laning.

 
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setaymit ?? Junior Member
09-25-2009

Man I love me some Mundo lately. Will need to try this. I've been trying to jungle as Mundo a lot lately and been in a *lot* of one-hit-from-death situations as a result.

 
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Kwiqs ?? Junior Member
09-25-2009

Quote:
Originally Posted by setaymit View Post
Man I love me some Mundo lately. Will need to try this. I've been trying to jungle as Mundo a lot lately and been in a *lot* of one-hit-from-death situations as a result.
doin a mix of laning / short trips to da jungle, works well for me

 
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Siky ?? Senior Member
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09-25-2009

Yes, I do play Warwick.

How well does Mundo keep his health up while jungling in the first 8 levels? Even as Warwick, your health can dip down to around 50% or average around 70% quite easily before level 10 where it's really easy to get ganked if you're caught in the middle of fighting anything. I would assume that Mundo has all the downfalls that Warwick does minus the ability to naturally heal without spending money.

Actually I guess I will do one better, I will try to play Mundo as a jungler and see how well that goes. Only question I really have is that your starting load out does nothing for your item build, they are just prep so already you are down 450g whereas Warwick straight away invests into gear that helps him gank. If you're relying on Mundo to go low health to kill neutrals, then you might as well stop jungling. You will get 1 shot in the jungle when it matters most, which is unsurprisingly when you're the weakest.

 
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Phiphler Phiphler's Avatar ?? The Council
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09-25-2009

Quote:
Originally Posted by Siky View Post
Yes, I do play Warwick.

How well does Mundo keep his health up while jungling in the first 8 levels? Even as Warwick, your health can dip down to around 50% or average around 70% quite easily before level 10 where it's really easy to get ganked if you're caught in the middle of fighting anything. I would assume that Mundo has all the downfalls that Warwick does minus the ability to naturally heal without spending money.

Actually I guess I will do one better, I will try to play Mundo as a jungler and see how well that goes. Only question I really have is that your starting load out does nothing for your item build, they are just prep so already you are down 450g whereas Warwick straight away invests into gear that helps him gank.
Yes, that is certainly one of the weaknesses of using Mundo to jungle. However, I find that I am able to clear the jungle much faster with him then any other jungle hero.

When you reach level 6, you get Sadism, which is a great self heal. You should also have atleast 1 regen item, which combined with your natural regen allows you to take a few camps without dropping significantly in health.

 
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OdyatBBQ ?? Junior Member
09-25-2009

You are right, Mundo doesn't (or better can't) invest his starting gold into something "useful" for his lategame item build. Though i'd say that the bought elixirs are better for a gank than any other item a jungler usually buys on lvl. 1 ;-)
At least that's one reason for me to rather lane him since you can start off with a pendant which will go into your Warmog's.
BUT: jungling has one big advantage: you steadily gain gold (as long as you don't fail t.t) while against a hard matchup you won't get many lasthits on your creeps on a lane.

The mentioned HP regen is also a big problem when jungling him. That's why you are very pot-dependant but it also has its pro: you can dish out a LOT more damage with Masochism. Even on lvl 1 thats 50 + 0,4(?) per 1% HP missing.

Lets assume you are on 20% after killing the Lizard. Thats a free 82 bonus dmg which you can buff yourself with like two thirds of the time. This allows him to farm incredibly fast though it makes you vulnerable early game.
If you gank a Mundo the first lets say.. 5 minutes he's pretty screwed most of the time. However this changes as soon as he gets his ultimate making him almost invulnerable (at that time you can beat any good Warwick in a 1on1).

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