dragon is too weak for the reward. when i see two ad comp go duo madreds, i cannot secure dragon buff with my duo ap comp 99% of the time because dragon dies before we have a chance to react and/or teamfight. this makes me think that wriggle's may be TOO good for 3's?
spawn pool is too close to nexus tower, which results in the potential to turtle for an hour, even longer.
jungle spawns are random. needs to be more consistent so that more people will feel confident to jungle in normal solo q.
that's pretty much it...
oh and everyone else who says "x" champ is OP is a liar, every champ can be countered very easily. Mundo, it's ignite, Tryn, just silence him and burst him down, or dps him down, stun him 2 seconds into his ult, then throw an ignite on him. Singed, just throw a slow/silence at him and ignore his ass, go for the carry. Garen and Yorick can be a pain, but I find them rather manageable when you take exhaust and have 2 stuns on your team, and chain them well.
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