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Title is the tl:dr
Basically, when you play a champion like Shaco or Tryndamere, you'll know you'll crit by the big numbers AND because there is a different animation that is accompanied with it. E.g. Tryndamere makes a huge vertical slash, Shaco slashes with both swords, etc. What I would like to ask, is to make Critical Strikes for Ranged AD carries look different, either in Animation or VIA particles. Here are some ideas: MF and Tristana: Shoots a Fireball instead of a cannon ball. Vayne: Shoots a large bolt with silver colored particles behind it. Ezreal: Larger missles and have it rainbow colored rather than Gold. Kogmaw: Green goo particles attatched to it. Ashe: This is a tricky one to think of (since it can come into conflict with Frost arrow) i`ll leave it to you (the community) to decide what would be a cool animation / effect! Graves / Caitlyn: A whiz of smoke or "trail" leaves from the gun to the point where she hits her target. Sivir: Throws a large boomerange instead of a small one. (The way mario throws bowser in N64, except it only takes one spin) What do you think? |
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