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Cho the BEAST - but still not good enough yet

 
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4ngelic Grim ?? Junior Member
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11-24-2011

Hey guys, this is my first post in here. I really enjoy playing Cho' Gath, in fact it's all I ever use with the exception of a few games here and there to try some of the free characters.

I've been consistently changing my strategies but lately ive stuck with a general plan and I was hoping to get any advice on how I can improve my runes/items & perhaps any actual battle tactics if you'd like to share any pointers. I'm also level 11.


For runes, they are as follow:

Glyph - x3 Focus(-.51% cooldown red.)
Seal - x3 Resilience(+1.09 armor)
Mark - x4 Alacrity(+1.32% attack speed)
Quintessence: Focus(-1.27% cooldown red.)

The end result I want to accomplish out of my runes are cooldown reductions for Cho's Feast ability and also being able to use rupture slowing done enemies and hammering them every 7 seconds(and much less once I get better equipped). I stack Cho with health items. I figure why stop there. So I want resilience all the way through. Having level 5 vorpal spikes & with a high attack speed I find cho's regular attacks are almost equivalent to that of his abilities damage wise, within a couple seconds(except Feast, it's too awesome).

Here are my items:

I never spend the beginners $ at the start of a game, in order to save for boots of swiftness. This is always my first item.

I go for Trinity Force next usually. For obvious reasons, this item is incredible on every angle.

The Leviathan is next. I enjoy the health stacking as early as soon as I can get it.

Shurelya's Reverie. The upped health & mana regen are nice. Passive abilities adds to my cooldown reduction layout. Active ability grants cooldown red for near by allies as well.

Spirit Visage. More cooldown reduction, and 15% healing affects increase.

Haunting Guise. Ability power & magic penetration.

*** As I said, all my items are in the health category so I tank it out. I roll with Exhaust & Ghost spell. To either run from or to an enemy quickly. I use both of them so I can have a back up when the other is cooling down.

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Here are my masteries:

Summoner's Wrath [1/1]
Brute Force [3/3]
Alacrity [4/4]
Weapon Expertise [1/1]
Havoc [2/3]

Obviously, they are all offense. Summoner's Wrath provides bonuses to my ghost & exhaust spells. Everything else increases damage dealt & attack speed.

Would love to hear any advice anyone has to offer ^.^

 
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Eythen ?? Senior Member
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11-24-2011

once you get to level 20 you will be buying those pricy t3 runes. the general AP build will make chogoth even more beast then he already is. not to mention once you level up more to lvl 30 your masteries will be complete. i envy you lol. those low lvl days where runes and masteries never were in the picture much.

good luck and always pratice. as you level the difficulity and gameplay of every champion will change.

 
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TwistWrist ?? Senior Member
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11-24-2011

That build is kind of bad.

First of all, you should ALWAYS spend your starting gold. You don't need to save 1000 gold to get Boots of Swiftness. You spend 350 gold on basic boots at the start...and then spend 650 gold on your first trip back to base. Basic boots are now Swiftness boots. You don't save money buying the whole item compared to buying the parts and upgrading.

Second of all, why are you getting Swiftness boots... You are going to get wrecked by CC (slows, stun, fears, snares). And CC wins games. On the off chance that no one on the other team has CC...then okay, maybe Swiftness boots but really...those boots are rarely a good choice.

Also, why are you rushing Tier 2 boots... Doesn't help you land your abilities. Doesn't help you survive.

Shurelya's Reverie is not needed on Cho'Gath. A catalyst and proper last hitting to active your passive should be all sustain that you need early-mid game. Plus, builds into more useful items. Like a Banshee's Veil or Rod of the Ages. Also, Shurelya's Reverie does not give cooldown to your teammates.

Never get snowball items like Leviathan. Worthless against competent players. Might work against bad players but almost everything works against bad players.

More importantly, you don't stack health on Cho'Gath. That's not how you build tanky. Straight health is worthless against Madred's Bloodrazor and percentage based attacks. Plus, there are far better tank items that give defensive stats and other useful effects. And Cho'Gath gets a lot of free health anyway. Why would you stack more health on top of that? Get some other defensive items. Like a Frozen Heart or something.

Trinity Force isn't a bad item...I wouldn't get it on Cho'Gath...but that's is because I rather build him tanky AP or CDR tank. All his abilities scale with AP.

Spirit Visage isn't bad...but your regen from last hitting isn't very useful as the game goes on anyway. 15% more of it is...okay...but I wouldn't dedicate a slot to it. I suppose the CDR isn't bad but I know I can get max CDR with Frozen Heart, Masteries, and a blue elixir (or at least pretty close to it). Don't see the benefits

Haunting Guise is straight useless. Go Abyssal Scepter instead.

If you really want to autoattack people as Cho'Gath, then I'd recommend a Wit's End. Also has good MR. Malady can also work...but...eh... don't see the point when Cho'Gath's biggest damage nuke is true damage anyway.

I want you to try a different opening. Open with basic boots + some pots (or Doran's Ring if you plan to be aggressive with your abilities). Work toward having just the basic boots and a Catalyst. If you last hit properly, your early game should pretty good in terms of always having a decent chunk of health and mana.

 
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Kuryaka ?? Senior Member
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11-24-2011

I would recommend not to build so much health. Get some magic resist or armor, it's very easy for them to build Bloodrazor and just kill you easily.

Why would you save money for boots when you can get stage 1 boots first and avoid having gold sitting around being useless? Even so, why do you need so much movespeed on Cho'Gath? Rupture slows.

Also, Trinity Force is not an optimal item on Cho - you don't need AD or crit chance, nor do you make good use of the Sheen proc due to your non-spammable spells. Mana is a minor issue, but due to your passive you really don't need much of that either.

Cho is AP tanky. The way you're playing him might work now, but if you get focused you will
1. Die quickly to % HP spells
2. Deal very little damage - No AP besides Guise.

Are you getting a lot of Leviathan stacks?


The way Cho is usually played is as a tank. Super HP, armor, and magic resist. Very hard to kill. He would deal more damage built tanky AP than you currently deal. Aggressive play with Cho means you're interrupting them. All the time. Use Feast on their carries, and generally cause havoc.


Yeah, I see your logic behind most of this, and it works decently. But against more skilled players you'll lose. Like Trinity Force, all the items you chose are decent. Like Trinity Force, they aren't the best for Cho.