Quote:
Originally Posted by Nashun
Why does only 1 champion cap mid in the beginning? What my team does is send 3 to mid and 1 poker to top to stall. That way you'll cap mid before they do and be able to have 4 up top while they only have 3. Those few seconds that it takes for their 4th to come up mean a lot, and all the "poker" has to do is to keep them from capping until then. Is that bad?
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It isn't bad, but consider 3v1 top. There is a very strong chance that that single man is going to either die or be unable to poke all 3 from capturing the point. Possibilities: a) The 1 man dies and it becomes a 3v4 top to your team's disadvantage, b) The poker is unable to get in range to poke all 3 while they cap, effectively forfeiting the point, c) The poker successfully prevents a capture and lives, allowing for a sooner 4v3 (but inevitable 4v4). If your poker dies it WILL be a permanent 3v4 in their favour, so choose this strategy only if your team is well coordinated.
Like I said in the guide, there are limitless possibilities when it comes to strategies; there is no possible way to list them all. I'm just listing relatively popular strategies and why they are used.