Quote:
Originally Posted by Xianio
The thing about AoE teams is that they're -really really- good at team fighting. It's kinda what the whole concepts designed for. Generally speaking though they're pretty bad at a number of other things. Pushing for example most aren't very good at. Don't get me wrong they're not the worst pushing team comp. in the game but it's pretty bad. They're also generally not very good at responding to/dealing with ganks.
AoE teams can be countered fairly well by early game ganking (ie: before those AoE's get nuts) which will give you a nice advantage.
AoE teams are also -very- countered by a solid 4 core with a dedicated offlane pusher. Even moreso if that pusher can handle themselves in a fight 1 on 1.
AoE teams work amazing when working as a group, if you can break up that group the strategy starts to get worse and worse. While defenses like MR work very nicely ultimately your best bet is to make them play on your terms not theirs. The longer you stick to the "Okay, 5v5 fight now" mentality the better off they are. Try a backdooring champ like Yi or Shaco; 10 bucks says that AoE team starts to complain about how "unfair" backdooring is.
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I really like how this guy thinks.
Except that when you try to offlane push in solo queue, your team gets forced into a 4v5 even at tower because one person overextended, and they kill your team and push 1 tower faster than you can push theirs alone. Then your team rages and blames you, at least 1 ragequits or afks at fountain but still stays on to keep raging in teamchat to discourage the rest of the team, then your team tells you to stay with them to teamfight an superior AE enemy team instead of pushing towers, you get aced then GG. /rant
But on topic - try hiding in brush or warding. Either catching them off-guard and not in a position to do all their AE damage, or finding that 1-2 champs in a warded brush waiting to ult (fiddlesticks, amumu) can help you pick your fights when and where, instead of them picking when to engage.