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This is a list of the maximum amount you can get from using every rune type for a particular stat, along with masteries that directly match the stat.
I didn't bother including items or the health/mana percentage masteries like Perseverance. Those should be easy enough to calculate for anyone who wants to use them. Adding them would distort the base amounts you could get from runesteries.
Organized alphabetically. Some of the cooler stuff is bolded.
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Format
Bonus Type
Rune type (Individual Bonus) – x9 Bonus – [18] Bonus at level 18
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Ability Power
Mark (0.59) – 5.31
Seal (0.59) – 5.31
Glyph (1.19) – 10.71
Quin (4.95) – 14.85
Mental Force- 6
42.18 ability power
Ability Power per level
Mark (0.10) – 0.9 – [18] 16.2
Seal (0.10) – 0.9 – [18] -16.2
Glyph (0.17) – 1.53 – [18] 27.54
Quin (0.43) – 1.29 – [18] 23.22
Blast – 1 – [18] 18
5.62 AP per level
101.16 AP at level 18
Armor
Mark (0.91) – 8.19
Seal (1.41) – 12.69
Glyph (0.7) – 6.3
Quin (4.26) – 12.78
Hardiness - 5
44.96 armor
Armor per level
Seal (0.15) – 1.35 – [18] 24.3
Quin (0.38) – 1.14 – [18] 20.52
2.49 armor per level
44.82 armor at level 18
Armor Maxed (Flat + Per-level)
Mark (0.91) – 8.19
Seal (0.15) – 1.35 – [18] 24.3
Glyph (0.7) – 6.3
Quin (0.38) – 1.14 – [18] 20.52
Hardiness - 5
21.98 armor initially
2.49 armor per level
64.31 armor by level 18
Armor Penetration
Mark (1.28) – 11.52
Quin (2.56) – 7.68
Sunder - 5
24.2 armor penetration
Attack Damage
Mark (0.95) – 8.55
Seal (0.43) – 3.87
Glyph (0.28) – 2.52
Quin (2.25) – 6.75
Brute Force - 3
24.69 attack damage
Attack Damage per level
Mark (0.13) – 1.17 – [18] 21.06
Seal (0.06) – 0.54 – [18] 9.72
Glyph (0.04) – 0.36 – [18] 6.48
Quin (0.25) – 0.75 – [18] 13.5
Deadliness - 0.67 - [18] 12
3.49 AD per level
62.79 AD by level 18
Attack Speed
Mark (1.7%) – 15.3%
Seal (0.79%) – 7.11%
Glyph (0.64%) – 5.76%
Quin (3.4%) - 10.2%
Fury – 4%
42.37% attack speed
Cooldown Reduction
Mark (0.20%) – 1.80%
Seal (0.36%) – 3.24%
Glyph (0.83%) – 7.47%
Quin (1.67%) – 5.01%
Sorcery – 4%
Intelligence – 6%
27.52% CD reduction
Cooldown Reduction per Level
Glyph (0.06%) – 0.54% - [18] 10.0%
Quin (0.14%) - 0.42% - [18] 7.5%
Enlightenment – 0.45% - [18] 8.1%
1.42% CD reduction per level
25.60% CD reduction at level 18
Cooldown Reduction maxed (Flat + Per-level)
Mark (0.20%) – 1.80%
Seal (0.36%) – 3.24%
Glyph (0.06%) – 0.54% - [18] 9.99%
Quin (0.14%) - 0.42% - [18] 7.5%
Sorcery – 4%
Enlightenment – 0.45% - [18] 8.1%
10.45% CD reduction initially
1.41% CD reduction per level
35.83% CD reduction at level 18
Critical Chance
Mark (0.93%) – 8.37%
Seal (0.42%) – 3.78%
Glyph (0.28%) – 2.52%
Quin (1.86%) – 5.58%
20.25% critical chance
Critical Damage
Mark (2.23%) – 20.07
Seal (0.78%) – 7.02
Glyph (0.56%) – 5.04
Quin (4.46%) – 13.38
Lethality – 5% (ranged) or 10% (melee)
50.51% extra critical damage (ranged)
55.51% extra critical damage (melee)
Death time reduction
Quin (5%) – 15%
Good Hands – 10%
25% death time reduction
Energy Cap
Glyph (2.2) – 19.8
Quin (5.4) – 16.2
36 extra max energy
Energy cap per level
Glyph (0.161) – 1.449 – [18] 26.082
A mushroom walks into a bar. The bartender says “get out! We don’t serve your kind here!” the mushroom says “Why not? I’m a fungi!”
Energy cap maxed
Glyph (0.161) – 1.449 – [18] 26.082
Quin (5.4) – 16.2
17.649 energy cap initially
1.448 energy cap per level
42.282 energy cap by level 18
Energy regen
Seal (0.63) – 5.67
Quin (1.5) – 4.5
10.17 energy regen
Energy regen per level
Seal (0.065) – 0.585 – [18] 10.53
What's worse than finding a worm in your apple?
The Holocaust.
Energy regen maxed
Seal (0.065) – 0.585 – [18] 10.53
Quin (1.5) – 4.5
5.085 energy regen initially
15.03 energy regen by level 18
Experience gained
Quin (2%) – 6%
You suck if I have to really add this.
Gold per 10
Seal - (0.25) - 2.25
Quin (1) – 3
Greed - 2
7.25 gold per 10
Health
Mark (3.47) – 31.23
Seal (5.35) – 48.15
Glyph (2.67) – 24.03
Quin (26) – 78
Veteran’s Scars - 30
210.41 extra health
Health per level
Mark (0.54) – 4.86 – [18] 87.48
Seal (1.08) – 9.72 – [18] 174.96
Glyph (0.54) – 4.86 – [18] 87.48
Quin (2.7) – 8.1 – [18] 145.8
Durability – 6 – [18] 108
33.54 health per level
603.72 health at level 18
Health by percent
Seal (0.5%) – 4.5%
Quin (1.5%) – 4.5%
Juggernaut - 4%
13% health percent
Health Regen
Seal (0.43) – 3.87
Glyph (0.27) – 2.43
Quin (2.7) – 8.1
Vigor - 3
17.4 health regen
Health Regen per level
Seal (0.11) – 0.99 – [18] 17.82
Quin (0.28) – 0.84 – [18] 15.12
1.83 HR per level
32.94 HR by level 18
Health Regen maxed (Flat + Per-level)
Seal (0.11) – 0.99 – [18] 17.82
Glyph (0.27) – 2.43
Quin (0.28) – 0.84 – [18] 15.12
Vigor - 3
7.26 health regen initially
1.83 health regen per level
38.37 health regen by level 18
Hybrid Penetration
Mark (0.9) – 8.1 armor pen
and (0.61) - 5.49 magic pen
Quin (1.79) – 5.37 armor pen
and (1.41) – 4.23 magic pen
12.47 armor penetration and
9.72 magic penetration
Life Steal
Quin (2%) – 6%
Vampirism - 3%
9% life steal
Magic Penetration
Mark (0.87) – 7.83
Glyph (0.63) – 5.67
Quin (2.01) – 6.03
19.53 magic penetration
Magic Resist
Mark (0.77) – 6.93
Seal (0.74) – 6.66
Glyph (1.34) – 12.06
Quin (4) – 12
Resistance – 5
42.65 magic resist
Magic Resist per level
Mark (0.07) – 0.63 - [18] 11.34
Seal (0.1) – 0.9 - [18] 16.2
Glyph (0.15) – 1.35 - [18] 24.3
Quin (0.37) – 1.11 - [18] 19.98
3.99 MR per level
71.82 MR by level 18
Mana
Mark (5.91) – 53.19
Seal (6.89) – 62.01
Glyph (11.25) – 101.25
Quin (37.5) – 112.5
328.95 mana
Mana per level
Mark (1.17) – 10.53 – [18] 189.54
Seal (1.17) – 10.53 – [18] 189.54
Glyph (1.42) – 12.78 – [18] 230.04
Quin (4.17) – 12.51 – [18] 225.18
Expanded Mind – 10 - [18] 180
56.35 mana per level
1014.3 mana at level 18
Mana Regen
Mark (0.26) – 2.34
Seal (0.41) – 3.69
Glyph (0.31) – 2.79
Quin (1.25) – 3.76
Meditation - 3
15.58 mana regen
Mana Regen per level
Seal (0.065) – 0.585 – [18] 10.53
Glyph (0.055) – 0.495 – [18] 8.91
Quin (0.24) – 0.72- [18] 12.96
1.8 mana regen per level
32.4 mana regen by level 18
Movement Speed
Quin (1.5%) – 4.5%
Nimble – 3%
Wanderer – 2%
9.5% extra movement
Spell Vamp
Quin (2%) – 6%
Vampirism - 3%
9% spell vamp
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This section is here to show the early and late game power than can be attained with efficient min-maxing to synergize with some champion's natural abilities and level 1 items, along with some comparisons to the item equivalent. Maybe you'll want to give one of these a try?
Min-maxing's purpose is to fully compensate for one stat, freeing up an entire item slot for other stats or for stacking even more onto the min-maxed stat. It can be used either way. A Viktor that easily gets 200 AP has room to make an extremely tanky item that very well could save his life. Or he can use it to add a bit more oomph to the 200 AP from other items, burning everything to the ground.
Level 1 Ability Power
Runesteries - 42
Amplifying Tome - 20
Lulu (Whimsy) - 20
Lulu is able to almost “start off” level 1 with a Void Staff. Masteries in spell penetration can complete the effect.
Ability Power Maxed
Runesteries - 107
Lulu (Whimsy) - 60
Viktor (Augment Death) – 99
Either Lulu or Viktor are able to naturally get about 160 AP by level 18 without any other items. This is almost like having a free Rabadon’s Deathcap.
Level 1 Armor
Runesteries - 45
Cloth Armor – 15
Galio (Bulwark) – 30
Rammus (Defensive Curl) – 40
Xin Zhao (Crescent Swipe) – 25
All three of these champions can start off at level 1 and feasibly use about 100 armor. See how well your physical damage works against these guys.
Natural Armor Maxed
Runesteries - 64
Galio (Bulwark) - 90
Olaf (Ragnarok) – 60
Rengar (Battle Roar)
Singed (Insanity Potion) – 65
All three of four champions can be at level 18 and have about 120 armor without any other items. Putting on only these masteries allows for exclusively focusing on damage or magic resist with little penalty.
Level 1 Attack Damage
Runesteries - 25
Longsword - 10
Mundo (Masochism) – 40
Kayle (Righteous Fury) – 20 + 16 (20% splash)
Mundo starts with 56 damage, and Kayle with 53. This combination more than doubles their attack damage! A Mundo (or worse, a ranged Kyle) that deal 130 damage per hit right from level 1, when most characters barely begin with about 500 health, are something scary indeed.
Natural Attack Damage Maxed
Runesteries - 66
Alistar (Unbreakable Will) – 90
Gragas (Drunken Rage) – 70
Mundo (Masochism) - 100 + up to 99 extra (1 extra damage per 1% missing health)
Taric (Radiance) – 70
Without any other items, these champions are able to have about 140 more damage. Add on their base 100’s, and that’s almost 300 damage per hit, without any items taken into account. That’s like the base damage on a semi-fed carry. Now imagine them with crit and tankiness. And Mundo is especially scary, able to reach 330ish damage and still having a decent chunk of health left.
Attack Speed
Runesteries – 43%
Dagger – 15%
Graves (Quick Draw) – 30%
Fiora (Burst of Speed) – 60%
About 100% more attack speed at level 1 is like beginning with three recurve bows. This is about 1.2 shots per second.
Natural Attack Speed Maxed
Runesteries – 43%
Evelynn (Ravage) – 120%
Fiora (Burst of Speed) – 120%
Rengar (Empowered Savagery [stacked] ) - 150%
Tack on some Berserker Greaves to these champions, and they have almost already reached the 2.5 AS cap with no other attack speed items, allowing full focus on tankiness or even higher damage.
Natural Health Maxed
Runesteries - 634
Cho’Gath (Feast) – 900
Nasus (Fury of the Sands) - 600
Renekton (Dominus) - 600
Like getting a fully stacked Warmogs, without the Warmogs.
Level 1 Magic Resistance
Runesteries - 43
Null-Magic Mantle - 24
Galio (Bulwark) - 30
Rammus (Defensive Ball Curl) – 40
Soraka (Consecration) – 16
All three of these champions can start off at level 1 and feasibly use about 95 magic resist. A mid AP would have *tons* of fun with this.
Natural Magic Resistance Maxed
Runesteries - 71
Galio (Bulwark) – 90
Annie (Molten Shield) – 60
Rengar (Battle Roar)
Singed (Insanity Potion) - 65
All four of these champions can be at level 18 and have about 120 magic resistance without any other items. Putting on only these masteries allows for exclusively focusing on damage or armor with little penalty.
Mana Maxed
Runesteries - 1014.3
Not only would this defeat the necessity of getting any mana at all on most mana champions (allowing exclusive focus on AP heavy items), but it would be quite a nice thing to stack onto an Archangels.
Movement Speed
Runesteries - 9.5%
Boots of Movement – 25 flat.
Galio (Righteous Gust) – 20%
Garen (Decisive Strike) – 15%
Udyr (Bear Stance) – 15%
Xerath (Locus of Power) – 35%
Hecarim (Devastating Charge) – 70%
Only thing scarier than a bear Udyr running at you at 453 movement speed is a bear Udyr running at you at 480 movement speed. That’s like always having on Boots of Swiftness when all you have are lame Boots of Speed.
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The following changes happened in season 3:
Ability Power
40.18 to 42.18
Armor
45.96 ---> 44.96 armor
Armor Pen
30.93 ---> 24.2 armor penetration
AD per Level
3.32 - [18] 59.76 ---> 3.49 - [18] 62.79
Critical Damage (ranged)
55.51% ---> 50.51%
Hybrid Pen
15 ArPen; 8.52 MaPen ---> 12.47 ArPen ; 9.72 MaPen
Magic Pen
21.21 ---> 19.53 magic penetration
Mana per Level
58.35 – [18] 1050.3 ---> 56.35 – [18] 1014.3
Mana Regen
12.58 ---> 15.58
Magic Resist
43.65 ---> 42.65
Health Percent
12% ---> 13%