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Why is Graves simultaneously a burst damage caster and ranged AD carry?

 
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Snowsprite ?? Senior Member
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12-21-2011

Clarification of the Fundamental Issue

Quote:
Originally Posted by Grailums View Post
Watch out, Gilitia Zero is going to downvote you!

I have to wonder if the OP has ever ran into an Annie, or a Leblanc, or a beefed up Gangplank. Gangplank with Parrrrrrleeey > Graves.
You don't grasp the fundamental issue at hand. Does Annie drop her crazy ability burst damage on you and then proceed to deal autoattack damage comparable to Tristana, Ashe, or Miss Fortune? Does LeBlanc press Q + R to burst your health down and then activate an attack speed boost and destroy you with Infinity Edge and Phantom Dancer? No, because they are burst mages, not AD Ranged Carries. Graves is both.

Numbers

Quote:
With very standard runes, masteries, and a typical 12,000G Build:

LeBlanc single target Q + R damage with 500 AP: 1522
(12380G Deathcap, Rod of Ages, Morello's Tome, Void Staff, Boots)
Graves single target Q + R damage with 200 bonus AD: 1380
(12885G Infinity Edge, Last Whisper, Bloodthirster. Phantom Dancer, Boots)

Graves is a Ranged AD carry, the role with the highest auto-attack damage. Using two of his abilities yields 140 less damage than a burst mage that cannot auto-attack. This is disregarding the additional splash damage from his ultimate. And people in this thread are trying to justify that I guess.

But let's not forget that his ultimate can deal 3500+ total AoE damage. Instant cast. That's before he right clicks anyone. Other ranged carries do not have this kind of late-game ability damage for a reason (it's broken), hence their AP ratios.
Why applying Graves' excessive burst is not prohibitively dangerous in team fights when intelligently played

Quote:
Graves doesn't get wrecked when he gets close to 100-0 burst people with Q+R. You play him like an opportunist, almost the way melee champions go in. Stack up your passive resistances with ranged shots, then when your Amumu/Galio/Alistar/Wukong/anything with a good initiate goes in, you walk in and get your free pick of who to shoot in the face, most likely ending their lives. Then you dash out and continue attacking like a normal AD Ranged with your fresh attack speed boost.

His R alone though, is pretty obscene and doesn't require any such ability to think or position. You, as an AD Ranged carry whose predominant source of damage is your fantastic auto-attack, are able to deal tremendous burst damage to the enemy team with impunity.

Oh, and since it's conveniently physical damage it benefits from all his armor penetration. I wish Ashe, Miss Fortune, and Tristana could say the same. Their ultimate abilities are harshly punished end-game where most participants have 60 - 90 magic resist, and as AD Carries they are devoid of magic penetration. But not Graves - he for some reason enjoys freedom from the ability damage restrictions placed on "normal" carries.
Burst Potential Comparison between Graves and a normal AD Carry

Quote:
Lets compare level 8 burst damage of Ashe and Graves with a BF sword.
Ashe
AA 114x2 (assuming she crits because of her passive)
Volley rank4 70+45
Ultimate 250
593 total damage (with no runes/masteries and before mitigation)
479 if she doesn't crit you with her passive (which she normally won't because of last hitting)

Graves
AA 121
Buckshot rank4 195+36 (lets assume he only hits you with 1)
Smoke Screen 60
Ultimate 250+63
725 total damage (with no runes/masteries and before mitigation)
840.5 if he hits you with all 3 of his buckshot

He also has +50% AS for the next 4 seconds to finish you off. Ashe's ultimate is magic damage which will be reduced more than graves' ult because nobody in his right mind will carry MPen.

That's with only 1 item. It gets worse as you get more AD.

Ashe doesn't have high burst.
Purpose of AP

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One starts to wonder what the purpose of AP is in the game. AP was a mechanic for abilities to scale off of ('Ability' power), whereas AD was meant to increase the power of characters' standard attacks. Then we started getting champions like Lee Sin, Talon, and Graves who use AD to simultaneously increase the power of their auto attacks as well as their abilities.

So now that we have AD scaling abilities, the only real function AP has in the game is to make it so Annie, for instance, can become more powerful without also being able to right click you for 800 damage. The very reason the older AD Carries like Ashe, Miss Fortune, and Tristana have predominantly AP scaling abilities is so that they couldn't accomplish the inverse; hit you for 800 damage autos and then drop crazy ability damage on you. AD and AP had distinguished roles.

And now people can't figure out that there is something fundamentally wrong with the way Graves functions. Double-dipping off the attack damage stat means he gets to disregard the limitations intentionally placed on other Ranged AD by the designers. Doesn't that seem weird? Or ill-advised? Tristana's ratios are AP for a very good reason - imagine being nailed with a 1200 damage Buster Shot scaling from AD and then killed with Rapid Fire'd Infinity Edge shots. She would simultaneously be a burst caster and an AD carry, which I can only infer from her AP ratios was considered a bad idea by the designers. Well, that's what Graves does.
lol

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Draft Mode Tier List - Ahri (Part 1)
by Elementz on Wednesday, December 21st 2011 - 02:00 / 11802 Views /

Tier 1: Xerath, Skarner, Morgana, Graves

 
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Best Zod NA ?? Senior Member
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12-21-2011

Twitch has higher burst before 6, and higher DPS potential late-game.

 
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Snowsprite ?? Senior Member
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12-21-2011

Then go make a thread about Twitch

 
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Best Zod NA ?? Senior Member
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12-21-2011

I just thought I'd bring up the fact that there's a champion who outclasses Graves in the areas you mentioned. Seems relevant to any discussion about the champion.

 
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Nishaven90 ?? Senior Member
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12-21-2011

Why does it even matter? He's not overpowered or anything.

 
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Semiwestern ?? Senior Member
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12-21-2011

This is exactly why graves was nerfed so much after release. He used to have annie lvl burst and super high auto dmg also. Now he is not op at all. Definitely solid ad carry but not op. His burst is not as good as ezreal now i dont think.

 
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Nishaven90 ?? Senior Member
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12-21-2011

Quote:
Originally Posted by Semiwestern View Post
This is exactly why graves was nerfed so much after release. He used to have annie lvl burst and super high auto dmg also. Now he is not op at all. Definitely solid ad carry but not op. His burst is not as good as ezreal now i dont think.
What this guy said. Graves was nerfed 2 times in a row, both affecting his Buckshot, and his second affecting his mana, so he can't spam it.

 
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Fireseed ?? Senior Member
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12-21-2011

You fail to mention the SINGLE most important factor when talking about Graves' burt potential and damage... he is the single slowest AD Carry in the entire game!

If Graves' dashes in and his moves fail to hit, or otherwise scare the opponent from aggressing he is completely and utterly screwed. His retreat is only helped by a smoke screen. It's called risk, reward.

Not only is his move speed horrendously slow but late game with a phantom dancer and black cleaver or so his attack speed is only approximately 1.6, as compared to a Caitlyn's 2.2

 
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Snowsprite ?? Senior Member
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12-21-2011

i nerfed 1 damage point off a broken character 9 times in a row! he must be fixed

 
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LancerXXX ?? Senior Member
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12-21-2011

Quote:
Originally Posted by Semiwestern View Post
This is exactly why graves was nerfed so much after release. He used to have annie lvl burst and super high auto dmg also. Now he is not op at all. Definitely solid ad carry but not op. His burst is not as good as ezreal now i dont think.
Except that Ezreal's potential burst is something like Q+Sheen+E+W+R+Sheen, but W costs too much mana to constantly use (doesn't look like much on paper, only 10 more than Caitlyn's Q, but considering he needs to spam Q to last-hit/poke, it's serious), and E is his only escape/chasing tool. Burst them, get ganked, you die, they both live