Please nerf Nasus.
That was me playing from around 11:20 PM EST on 5/20/2013. My Yorick diconnected at level 9 and left my team in a 4v5 situation, with neither side particularly fed. Instead of doing what people normally do and staying fully grouped 4v5, I went and began backdooring. I was able to backdoor down enough turrets to get myself and my team fed without many kills at all, which led to insane snowballing and evenutally a win. I was able to pick up a triple kill and a few doubles by building pure tank.
I find that a common theme on Nasus is being able to nuke away the enemy team without any investment in damage. By jungling Nasus is able to farm his Siphoning strike extremely efficiently and without the problem of harass that he experiences in lane, giving him a single-target nuke. He has an extemely powerful single-target crowd control spell and an AoE armor reduction DoT. All of this combined with his AD stealing ultimate make it so that he has absolutely no reason to build offensive, which is all fine and good, for 1v1s but it's what happens in team fights that causes a problem. He forces the enemy team to either focus him or have him be able to clean up their whole team so long as he has enough farm in his Siphoning Strike (that's how I got my triple kill).
I don't think tanks are supposed to fit that kind role are they? They're supposed to try to peel damage from other players while spreading some CC. Nasus doesn't evem spread CC, he just makes the ADC useless with his Wither, then walks up to him with Fury of the Sands on and Siphoning Strikes, which either kills the ADC or forces a disengage, all the while Nasus taking no damage or having his team ruin the enemies because they decided to attack Nasus.
Anyway, that's my two cents worth on Nasus. I'm sure some people will call it QQing, and maybe it is, but, I feel that Nasus is just too strong. Some other people might tell me "One game isn't evidence, the enemies were noobs." but that image is just one example. Listen to me or don't, agree with me or don't, I really don't care.
@Riot - If you don't think he needs nerfs, then could you at least explain to me why this is? I'd just like to know what it is that makes you think that he isn't overpowered. Thanks.
Edit: Here's some more evidence. http://s1351.photobucket.com/user/Oz...tml?sort=3&o=0
That game was only 35 minutes long, and I was heavy hitting by 25 minutes. I killed Malphite and Miss Fortune by myself at ~25 minutes. When jungling he can build Q stacks too easily so his late-game overpowered-ness comes far too early.