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Questions frequently asked by DotA players!

First Riot Post
 
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Eithyr Eithyr's Avatar ?? Adjudicator
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10-07-2009

Quote:
Originally Posted by SpooK View Post
"League of Legends has improved juke mechanics"

Disagree. Juking was way easier in DOTA, given the larger differential in movement speeds and the sharper angles for fog of war.
Agreed with you.

 
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Arafel ?? Friend of Urf
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10-07-2009

Quote:
Originally Posted by SpooK View Post
"League of Legends has improved juke mechanics"

Disagree. Juking was way easier in DOTA, given the larger differential in movement speeds and the sharper angles for fog of war.
grass.

 
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Lightstriker Lightstriker's Avatar ?? Adjudicator
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10-07-2009

it was easier, yes. I wouldn't say the mechanic was better though. I dunno.

 
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Sazabi02 ?? Senior Member
10-07-2009

Quote:
Originally Posted by SpooK View Post
"League of Legends has improved juke mechanics"

Disagree. Juking was way easier in DOTA, given the larger differential in movement speeds and the sharper angles for fog of war.
It was mostly unintentional in DotA but the mechanic seemed more natural than brush. No complaints about brush though. It's a nice addition.

 
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Surgery ?? Senior Member
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10-07-2009

Seriously. Solid staff lineup you've got going on there. B2C relations FTW, Penny.

 
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Sir Prize ?? Senior Member
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10-07-2009

Great idea adding this riot

On juking, juking in lol is just... different than it is in dota. I know that I LOVE brush, I'm not exagerrating to say that it sealed the deal for me and playing this game for quite awhile into the future.

I would be interested to see more dota-style juking, but not in summoner's rift to be honest. There is enough brush and enough juking going on there. Maybe that twisted treeline can have some big trees or something?

 
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NeoIllusions NeoIllusions's Avatar ?? The Council
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10-07-2009

There needs to be a ramp vision differential. As it is right now, champions can at the bottom of the ramp can see up just by being near it.

 
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MrHoohah ?? Senior Member
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10-08-2009

I agree with NeoIllusions, the elevation-vision effect in the Warcraft III engine added a bit of good ol'-fashioned paranoia. Also, the small miss chance that blighted the lower elevation dwellers was neat, although not entirely necessary in League of Legends.

 
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Aknar ?? Senior Member
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10-08-2009

I just love david banks's passive,he's so smoart

 
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Crazy Demon ?? Senior Member
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10-08-2009

Quote:
"League of Legends has improved juke mechanics"

Disagree. Juking was way easier in DOTA, given the larger differential in movement speeds and the sharper angles for fog of war
My thoughts exactly when I read this. Tall grass mechanics are also odd; sometimes the enemy hero is still able to see you after you enter the grass for a split second, ruining the juke.