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Why I dislike Jax's remake, and yet not because it's a "nerf".

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DancingWaffle ?? Senior Member
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01-11-2012

Quote:
Originally Posted by bliu23 View Post
I see what you mean, but still, they're buffing his HP, and to be honest, you don't HAVE to build him metagolem. You can build something like a Rylai's/FMallet into just damage. Alternatively, I don't see what's entirely wrong with it, but I still do get your point.
Altough he can STILL work with Rilay's and Frozen Mallet as you point, I'm glad you can see my point that you can no longer build crazy things like Rabadon and Atk speed followed by Atma's and still be a viable and strong force in your team.

If you are made to go full on AP due to hard ad on your team, you will pretty much fall off hard or have to follow the Rilay's-RoA's path with no much choice to go.. Different from before.

 
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TheJist ?? Senior Member
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01-11-2012

This is what I have been trying to say I don't really care if jax becomes viable from these changes because he wont be Jax anymore he will be tanky dps number 1424232.

 
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umadredsbro ?? Senior Member
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01-11-2012

im actually worried that gunblade/guinsoo combo on him becomes less useful, because the slow on gunblade and guinsoo's passive synergizing with jax was the part I personally loved, ripping apart people who overextended.

 
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Canti ?? Senior Member
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01-11-2012

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Originally Posted by MvP Tincho View Post
TL;DR: You transformed a really fun hybrid champ that could go through a lot of builds, into a pretty much faceless shadow of the tanky dps jungler meta...
not to comment on fun since that's so horribly subjective, to me this translates to "you took a jack of all trades who was pretty low tier, and slated him as a tanky dps jungle who might then be playable.

maybe I'm wrong, but I don't see any compelling reason to play jax (now) over his superiors in the same role (wukong/irelia/J4/Trynd/GP/etc.), but with the new changes he seems to be more in line with them

what they took: a champion who could build any offensive item and come out tanky

what they're giving: a champion who can build nothing and still come out offensive (in line with J4, etc..)

tl;dr: offensive malleability is **** compared to defensive

 
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DancingWaffle ?? Senior Member
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01-11-2012

Quote:
Originally Posted by umadredsbro View Post
im actually worried that gunblade/guinsoo combo on him becomes less useful, because the slow on gunblade and guinsoo's passive synergizing with jax was the part I personally loved, ripping apart people who overextended.
It will, but think it this way:

If you build Guinsoo's and gunblade + boots, you are pretty much obliged to build hp and tanky items your 3 last slots... Why? Because to make full use of Guinsoo's, you need to stack it autoattacking,same with his passive AND ult. Now that you are glasscannon, you blow up in a second in a teamfight. If you aren't, you give up LOTS of damage that you used to be able to build with no problem.

What about his ult giving free stats? As far as the spotlight showed, the ult was 1 minute cd and 3 seconds of active stats... That means you will actually deal real damage 3 seconds out of every minute?

Nope, tanky dps meta it is!

 
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DancingWaffle ?? Senior Member
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01-11-2012

Quote:
Originally Posted by Canti View Post
not to comment on fun since that's so horribly subjective, to me this translates to "you took a jack of all trades who was pretty low tier, and slated him as a tanky dps jungle who might then be playable.

maybe I'm wrong, but I don't see any compelling reason to play jax (now) over his superiors in the same role (wukong/irelia/J4/Trynd/GP/etc.), but with the new changes he seems to be more in line with them

what they took: a champion who could build any offensive item and come out tanky

what they're giving: a champion who can build nothing and still come out offensive (in line with J4, etc..)

tl;dr: offensive malleability is **** compared to defensive

Old jax was not even close to low tier, btw. His earlygame was weak, yes, but you traded that for an awesome lategame where you could literally build any aspect you felt more confortable with/your team needed/the enemy team lacked defense against.

Now, you have a meh champ that translates into a meh tanky dps lategame and does a meh job as such. Why would you pick jax now instead of, lets say, skarner,lee,udyr?

 
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Alphonsio ?? Senior Member
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01-11-2012

I'm also nervous about the loss of his unique feel... But hey, we still have to wait a bit to actually test the changes. We'll know for sure if he's still highly versatile and unique or not when we can finally play the new Jax.

 
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Wolforous ?? Senior Member
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01-11-2012

It really is unfortunate imo that metagolem is probably going to be his best build when the changes are implemented.. I dont really hate how effective it is, but I liked that with jax you could go "I want to build this random thing" and it worked pretty decently hopefully the changes will let him finally become balanced tho. The only reason why I didn't play him often was because his early game is pretty bad.. Even tho he is a late game monster. Yay for consistency I suppose

 
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Jortalus ?? Senior Member
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01-11-2012

Chill bros, it's a good change and honestly I think a reliable 100% dodge chance/stun is much better than expensive runes and relying on RNG to win fights. He'll still feel like Jax, having his dodge chance boosted to 100% in a skill-based decision rather than luck-based accidents. It makes a somewhat difficult champ require real ability to play properly, compared to just jumping into a fight, hoping to dodge and then stunning.

 
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Canti ?? Senior Member
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01-11-2012

Quote:
Originally Posted by MvP Tincho View Post
Old jax was not even close to low tier, btw. His earlygame was weak, yes, but you traded that for an awesome lategame where you could literally build any aspect you felt more confortable with/your team needed/the enemy team lacked defense against.

Now, you have a meh champ that translates into a meh tanky dps lategame and does a meh job as such. Why would you pick jax now instead of, lets say, skarner,lee,udyr?
Speaking on tiers is awkward because the most famous one i know of is well hated (elementz) but I couldn't fathom jax being higher than tier 3, he's a middle champion not exceptionally good at anything, but not exceptionally bad.

new jax will likely maintain the same team fight presence he had before, but with a much stronger early game and a defensively flexible build

reason to take him? he has a reliable (non-ult) stun, and a jump/flash, like a lee sin with a stun where his slow should be.

he will also still be one of the best 1v1's in the game and a great anticarry