Quote:
Originally Posted by Constrictor
That's because AP costs less gold per point. Flat AP quints are the most cost effective in the game at a value of just over 100 gold per quint (average is at 79 gold per quint), but they are within a reasonable range. AD quint gives a value of 85.5, which is also above average. I really don't see your point here.
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That's because you were too stupid to actually look at what I wrote.
For Quints: AP>AD
For Marks: AD>AP
So obviously runes do not have any correlation to the value of the stats they represent. They are just free bonuses that you can use to help you in game
Quote:
Originally Posted by Constrictor
They do have the same value according to Riot. If you feel like spell vamp is over or undercosted by riot, then you should take advantage of it by either stacking the stat or avoiding items that have the spell vamp stat. Riot values spell vamp at the same value as lifesteal when they build items and provide the stat in runes/masteries. That much is clear.
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Show me where a Riot staff member has actually said this. It appears that you pulled your assumption that Lifesteal==Spell Vamp out of your ass based on your own earlier flawed reasoning.
Quote:
Originally Posted by Constrictor
Really, I think you're making too much of this issue. Using the average cost per point is an attempt to avoid bias towards or away from early game items. The difference is also fairly small. I would rather not color my item purchasing decisions too much towards big stat items or away from them.
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Wriggle's Lantern for example using the largest block items (the ones that give the
LOWEST VALUE FOR CALCULATIONS) is worth 1872.5 gold value for a 1600 gold costing item.
Executioner's Calling is 1366.6666 gold value (1350 actual cost) using the same large block formula.
Using the smaller block items or even an average of the block item values to calculate stats is completely idiotic because by those calculations, just about every item in the game appears to be significantly underpriced unless has an extremely poor cost-efficiency rating.
As I just showed you above, small items are about average or unusually cost-efficient using the largest block method as well, so clearly this method gives you a more accurate picture of the cost-efficiency for all items than either of the methods that you used.
Now using the largest block method, the smaller block items appear less cost-efficient for their stats than standard items, but that is because they are less cost-efficient than almost every other item.
Quote:
Originally Posted by Constrictor
I didn't do the analysis to prove a point. I did the analysis to figure out where these items stand and came to my conclusion based on the analysis.
Using Hextech Revolver's combine cost to derive the cost of spell vamp and assuming a perfect 1.0 gold efficiency rating is flawed. You get a gold efficiency bump for completing items. This is easily seen when you look at some lower level items that provide only stats. Therefore, assuming 330 gold is supposed to buy 15% spell vamp across the board is wrong.
Using a derived value for spell vamp based on the average value across known stat values I get a 39 gold per point cost. Using the implied cost based on comparing spell vamp to lifesteal I get a 37.5 gold per point cost. Both of these values are nearly double your assumed cost, and I feel are much more accurate to use.
Using my derived gold value, I place hextech revolver at a 1.19 gold efficiency ratio, which is pretty much in line with other early game simple stat items such as zeal and fiendish codex.
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Usually the combine cost from Hextech Revolver is used because it is the closest thing to a block item and only the spell vamp comes from the combine. This gives the 22 gold/1% spell vamp ratio.
If you evaluate the spell vamp from Hextech Revolver's total cost:
1200-(1600/80*40)=1200-(800)=400
400/15=26.6666 gold/1% spell vamp.
So even if the commonly used value is an under-estimate, it is not off by nearly as much as you claim. Furthermore, using the 22 gold/1% spell vamp ratio, every spell vamp item except Hextech Revolver is still cost-efficient, so there isn't an issue with using it.