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Originally Posted by Gunner62
...if you are in a 5 premade you can just all upvote each other and get double the ip from the game even if you do horrible
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Your concern is addressed in the first post, though it does have some complications (but not in the way you pointed out).
However, revisiting the subject has given me (what I consider to be) an excellent solution. I had previously proposed that arranged team members have a forced "neutral" rating of each other. But the concern (at least for partially arranged teams) is that they can still negatively rank everyone else (regardless of actual influence), minorly boosting their own IP.
So what's the solution? Force neutral votes of
everyone by arranged team members.
I have edited this into the first post, and it is explained more there. Go check it out, and please remember to +1 if you haven't already.
--New solution--
Quote:
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Originally Posted by seleleth
The solution is really quite simple. Force any member of an arranged party to neutrally rate everyone else. In other words, don't let them vote.
In the case of partially arranged teams, the members of that arranged team will rate everyone else neutrally. However, they will be rated (and their IP can be boosted or decreased) by team members who were not part of their arranged group. I assume most have had the unfortunate experience of playing with two or three arranged teammates who think they can do no wrong and treat everyone else like garbage. This will finally provide them with a motive (besides winning, which apparently isn't enough) to act as full team players instead of partial team players.
In a fully arranged team, this results in neutral ratings across the board. Consequently, the IP reward would be unchanged from the current system. As stated by Itorbeh a few posts down...
Quote:
Originally Posted by Itorbeh
the reward for being good with a team is simply being able to play the next game with that team
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--Old ideas--
Quote:
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Originally Posted by seleleth
Keeping the voting anonymous may curb this, as players won't really know whether their friends went with the devious plan or took the high road.
But a safer plan might be to prevent rating of arranged team partners. Force their ratings of one another to a neutral vote, and the problem is greatly reduced (though they can still mark non-arranged members negative, thereby boosting their friends' IP slightly).
Personally, I feel that by going with the second choice it's a non-issue, or at least not a big enough concern to lose the numerous other benefits presented by the rating influence.
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