Quote:
Originally Posted by Armed Weasel
If you're backed up to your inhibitors and the enemy just isn't pushing despite a huge advantage, then maybe I could see surrendering. I have surrendered in those situations, but it doesn't come up that often for me that the enemy won't just go for the win and we get to all die in a blaze of glory at our Nexus. Most of my surrenders are because of disconnected players.
I can sort of understand not wanting to take the hit to stats, though. We tend to die a lot when we start losing, which is painful to the overall kda ratio. Occasionally snatching victory from the jaws of defeat doesn't do a whole lot for the stats screen. Only a few extra wins for a whole mess of extra deaths, probably.
I like the thrill of a spectacular comeback, but I can understand the appeal in good stats and the bit of time it saves to just surrender sometimes. It definitely sucks if you're getting an inordinate number of bad games, though. I guess I just haven't seen that many time waster games to consider it a big issue.
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Thank you for reading what I said, comprehending it, and actually giving a thoughtful response. It seems most people in this thread just ignore my statements/arguments and say something to the effect of "Play it through and don't surrender or don't play". +1 to you.
I also enjoy the thrill of a comeback. In fact, just earlier today I had one of those games where multiple times we almost made a comeback. We had an Irelia in the bot lane who fed a Singed where like 10 mins or so in the Singed was 9/0. After 15 mins they had already pushed through the first layer of towers and one lane to the last tower. Someone put up a surrender vote but we shot it down (Including me). We were able to fight back and at one point we had the top inhib down, and the Baron buff. Somehow in the teamfight we lost and got aced, and they won the game. Basically because most of the team didnt follow myself another player to push the lane we had called out in advance, and got there too late. Bad timing cost us that win.
My point being is that in games like that, I don't surrender. It was fun and a GG even though we lost. But overall, in the past while I have had more games end up like I have mentioned before in this thread, not like the one I just described. That is why i think there should be some sort of mercy rule or other tweak to the surrender system to account for this. I can understand how someone such as you who does not experience the same amount of bad games could see it the other way around.