Originally Posted by Morello
Does it? Based on what? The game is more balanced right now than it ever has been, and new champions dramatically increase player retention and engagement - that's the REAL metrics that judge success. IE; do people like our game.
It doesn't mean we shouldn't do those things too, but it does mean we shouldn't "scorched earth" the other things players get excited about. It's easy to think anecdotal evidence (especially when reinforced by self-selected peer groups) is representative of players as a group, but it rarely is - this is true of mine, yours or anyone's.
I cant say that I agree with this Morello. To me, what you've just stated that getting new players and money is more important then improving older parts of the game for older loyal players. I understand a new champion every 2 weeks probably brings in INSANELY high amounts of money with the double skin bundle ... but if you slowed it down .. say ... 2 champions a month .. or 1 champion a month and put more effort into balance and reworking outdated portions of the game you would likely have higher success. Obviously I have no real basis for this suggestion as I dont work for riot, but thats an honest players point of view.
This is my personal experience, I tend to buy every champion that comes out whether with IP or RP, on release date ... but the thing is ... there are SOOO many new champions constantly coming out ... I get annoyed because I never know who to play or who to get good with .. I know that sounds like its possibly a good thing having too much choice .. but at the same time .. its annoying.
Have you considered just taking like 1-2months off, and fullheartedly dedicated a majority of your game design / other staff to balance / reworking / changing old mechanics.
You could easily still leave a small team working on champions say (1 every 3-4 weeks), but push the rest of the people to work on balance / reworks?
Obviously this wouldnt be for good, just a 1-2month project of "catch up" so to speak .. to get everything back on track.