Vir'Ram
The Void Auger
Role: Support/Caster/ (Assassin Potential)
SKILLS:
Passive - The range of vision on Vir'Ram and any wards he buys is increased (WIP need a solid passive)
Q - [Void Focus]-
Vir'Ram sets his focal point to your cursor which sends a damaging beam to the cursor. The beam remains active as long as the skill is held down, the beam will slowly move to where ever your cursor is, the damage is applied every .5 seconds at 65 damage every tick (.75 AP Ratio). The longer you use the ability the more mana it consumes. the mana decay is at an exponential rate. If a target is blinded the beam will slow the target for 60/60/70/70/80% of the targets movement speed.
Mana cost: 20 initial + 15 every second + 4^(time being used)
Cooldown: 4 seconds
W-[Retinal Shock]-
Blast a target area in a small AoE Dealing damage based on the enemies current health 1/1.5/2/2.5/3% + 80/130/180/230/280 (.4 AP Ratio) and blinding all enemy champions for 1.75 seconds
Mana cost: 90
Cooldown: 8 seconds
E- [Unseen Dimension]-
Cloak an ally by warping them to a parallel dimension, the ally would be given 0 unit collision and be practically undetectable for 3.5/4/4.5/5/5.5 seconds. Enemies would not be able to target the cloaked ally and when entering the cloak the ally is immune to any currently incoming projectiles, spells or otherwise. While cloaked the ally can still be effected by AoE abilities in their entirety (meaning that AoE cc will still count). Once the ally comes out of the cloak they will burst out with a rift explosion reducing enemy Armor by 20/35/55/75/95. IMPORTANT- While cloaked the ally CAN STILL BE DETECTED by a short narrow purple line under the cloaked ally -
Mana cost: 200
Cooldown: 14 seconds
(design note: the spell/ autoattack block on this ability would block things like missles that are currently in the air on the way to the ally. this can be like a taric stun a thresh chain or a ezreal Q but it will not block abilities that go through multiple targets or have an AoE effect like Lulu's glitterlance or Darius's Apprehend)
[U]R-[All Seeing Eyes]- (obtained at lvl 1)
Vir'Ram summons a sight minion at the target location who will interact with Vir'Ram's other abilities but will stay at the target location, they can not attack. They grant a medium to short range AoE Vision around themselves. Minions can be killed by being hit 6/7/8 times by a champion 2 times by a turret and take no damage from creeps or jungle mobs. An ally can click on your minions to gain a temporary shield, the shield strength is increased if the eyes have been charged, you can charge a minion by hitting it with your Q. The shield activation Cooldown is 5 seconds. Shield Duration is 3 You can have 2 minions out at a time and once a third one is summoned it will over ride your oldest minion.
Minions at different levels of charges
1 charge- provides a medium shield
2 charge- provides a stronger shield
3 charge- giving a strong shield also gives a medium movement speed buff
4 charge- enemies who are too close will be slowed by a beam/ provides a strong shield
5 charge- the minion will send a clone to track enemies who walk to close/provides a strong shield
(design note: can anyone help me make this different that zyra's plants? I want them to be more like traps than turrets )
LORE
Vir'Ram has always been a part of the void, his vision of time and space is what kept the balance of the void in tact but for an unknown reason a portal was breached from the void to the continent of Valoran created by some disturbance in the Shurima desert . Balance was disrupted and two worlds who were not meant to cross paths met an unplanned fate. Vir'Ram brought it upon himself to go through the portal and find the source of portal himself, to destroy the cause and close the rift. Vir'Ram could not give any care of this foreign world and would destroy anything in his way to unravel the mysteries of this transdimensional portal, his distruction through the Shurima Desert and around Morgans lead him to the league where Vir'Ram felt the disturbance was originating from,Vir'Ram met the summoners with gratitude when they offered him help in finding the source if he joined the league of legends.
"Anyone who is willing to help Vir'Ram on his quest shall be spared". -Vir'Ram
(I know it doesn't make much sense but I just have the general idea that he is from the void looking for something)
Statistics
Difficulty ********** 10/10
Spell Damage ******* 7/10
Physical Damage ** 2/10
Defense **** 4/10
Tips- As Vir'Ram
~You can help your jungle out by keeping one Sight minion around the closest buff to your lane, that way they can get a shield while fighting and protect their buff.
~You can pull off some very cheap ganks with "Unseen Dimension" if you make sure you hide the indicator under creeps to move allies into the bushes
~Your full combo can be very good defensively or offensively, you can help an ally block spells like Taric stuns or Blitzcrank grabs
~Allies with blinds also count as a blind for Vir'Ram's Void Focus's slow effect, so champions like Teemo or Hemierdinger work very well with Vir'Ram
Tips- Against Vir'Ram
~True sight is important if you are unsure if you can be alert enough to spot Unseen Dimensions tracker, also make sure to alert allies if you see the purple line of death.
~AoE is very strong against Vir'Ram
~Taking out Vir'Ram's minions can stop any support the enemy jungler is getting.
~Move around in an unpredictable pattern to avoid focus fire from Vir'Ram's "Void Focus"
EXTRA
I have no phrases really other than "oh look at DEMISE" get it dem eyes... demise
He may have some sort of hidden passive with other champions from a parallel dimension (Nasus Rene other void champions)
He may have a hidden passive with Malzahar and Ezreal for being key reasons the portal to the void opened (Malzahar because hes the first void prophet man, and Ezreal because the portal opened sometime after Ezreal nabed his artifact from a Shurima temple.
Picture... not the greatest but Im happy with my concept art for him. Also here is my Deviantart account http://inprrymnsfld.deviantart.com/