Originally Posted by Vangu
Going to try and change an item or two in my build to see if I can maximize my playstyle.
Item I am planning on trying is Fiendish Codex instead of the staff...I mean only 50 more mana and some AP from staff.
If you want a real kicker, try playing Soraka as a tank.
You seem intelligent enough to understand this statement without further explanation: "The more armor you have, the more efficient your heals are."
One game the enemy team had 5 physical DPSers who were eating me up and I started stacking armor.
I started with Ninja Tabi boots.
Followed up with a Frozen Heart.
Worked my way into a Thornmail.
Followed up with Warden's Mail.
I would literally walk away from multiple enemies stunlocking me once the stuns wore off. Even though I only had about 1700 HPs at level 18, I was unkillable. I killed their Ashe 2 times that game by standing still healing myself while Ashe pelted me with arrows. Go go Thornmail! This wasn't from full health, mind you. It was during a skirmish. Ashe and I were both around 1/2 health and she just kept shooting arrows while I pelted her with Starcalls and kept my self heal up.
If the enemy has a mage, I'll go get a a Banshee's Veil and a Guardian Angel after the Frozen Shroud. I'll opt out on the Banshee's Veil if I just need magic resist but don't need to block spells (For example if the enemy team has a Kat.)
This is far from perfect. The problems with this build aren't few, but the benefits can be very handy.
One such problem is that you will probably be skipping out on other useful items to get your defense built up quicker. You probably won't be getting a Rylai's with this build.
Another problem is when the enemy has two carrys, one physical and one magical.
The last problem is your low HPs. You can supplement your low HPs with a Rod of Ages, but that takes time to build up, so you need to buy it early. Warmog's is another handy item with an incredibly HP boost. But this item, too, needs time to build up. The good thing is that when Soraka hits max level Starcall can kill most minions in 3 hits. Huge groupings drop in about 4-5 seconds if you make liberal use of the Q button.
Regardless, the item choices for "Tank Soraka" are many, and the item choice order is very influential to your game. I put "Tank Soraka" in quotes because while Soraka has tank stats, she isn't a "Tank" in the true sense of the word for this game. She is a "Tank" in the sense that she can survive towers wailing on her, and she can survive short stun-locks, and walk away to tell the stories, but she should NOT be a fight initiator like how traditional tanks function in this game.
Support drops and gains. Support drops in the sense that you have fewer support items. (Frozen Heart vs Soul Shroud, Thornmail/Warden's Mail vs Aegis, etc.) and fewer AP items, reducing the size of your heals. Support increases in the sense that you need less heals yourself, and you can "stay in" longer, and go in deeper with less threat of death. Tower diving to save someone is easily accomplished with a "Tank Soraka." Also support gains in that you don't get insta gibbed. If the team fight starts by you getting jumped, you can usually survive and come out of it spamming heals all around, this is superior to the alternate. Ultimately, overall support is lower and it only makes sense that one would lose out on team support to increase individual survivability.
This is just another way I found to play Soraka, and to be honest, I've been having a great deal of fun with it. Actually "a great deal of fun" is an understatement. I've never had so much fun playing this game as when I manage to deck Soraka out in full-blown tank gear and watch as the enemy team screams in all chat about how I got lucky I was able to make it to my tower with 3 of them chasing me all around the map.
If you try this, good luck, and learn not to be afraid anymore.