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Doth'our, the Priest of Nightfall

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Sydaen ?? Recruiter
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03-14-2012

Eh, I think the problem with hour of darkness resurrection would be too much AP incentive, as it would be pretty much a 15 second Yorick ult for himself, which would allow him to do retardedly high amounts of damage, or soak up a lot of burst if his ghost is focused.

 
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Zanzig ?? Member
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03-14-2012

Oh i see, this is more of a miss-communication. I was talking about when you ult and have that 1 sec to re-activate it. Once reactivated it creates a shadow clone. I understand the Shadow Form ends once it was reclicked.

If the real person dies he becomes the clone and "stays alive" for ANOTHER 15 seconds. I re-read it and understand he is stationary, but still.

(i'm going to sound like a nerd If my calculation are correct the damage and healing output would be the same as i said above.

I also want to add: A fast clicker, or smart caster, can probably get 1 spell out during shadow form before clicking R once again and getting the clone to appear. Is this intentional? I like that idea, but just adds more damage or healing lol...

 
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Kurori ?? Senior Member
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03-14-2012

@Sydaen Primary role is Support. Secondary role is AP carry. You can play AP on him, However, it is not recommended to play him as AP carry due to the fact that you'll be cooldown locked in that you must fight with your ultimate or you won't do enough damage without it. The shadow image itself is extremely squishy because it takes 30% increased damage from all sources.

In addition to my argument, The Ultimate Shade Form doesn't actually do anything. Shade form doesn't give any sort of utility, it even reduces his survivability because Hour of Light doesn't effect him while he is in shade form. Ap carries usually have 3 damaging abilities with moderately balanced base damage and scaling. Doth'our in Shade Form comes out with only 2 damaging abilities, regardless of having high base and high scaling there isn't a third spell to finish off his target. AP carries should also carry one form of AoE. Doth'our's AoE from Hour of Darkness can not be used in conjunction with his Shade Form's abilities because there isn't enough time to combo.

In Yorick's case, you have the choice of 5 champions to use his ultimate on. If you were to pick an AD carry or Yorick all you would need to do is auto attack people to death. However in Doth'our's case, only he himself can be revived from this ability and he isn't an AD carry so he must rely on his abilities. In other words, cooldown locked.

So in my argument, I believe Doth'our's Ultimate is balanced.

@Zanzig It was intentional for the summoner to use 1 spell with smart cast to get off before going into Hour of Darkness. I intend for players to see the open window to use Shadows Consume to debuff the enemy team.

 
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Kurori ?? Senior Member
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03-15-2012

Bump

 
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Kurori ?? Senior Member
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03-16-2012

bump

 
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Kurori ?? Senior Member
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06-14-2012

bump

 
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oddish33 ?? Senior Member
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06-14-2012

Wow this is cool. The self heal seems op though :P Oh and we need more supports in the game because half of these threads are supports so I think that should tell you something riot...

 
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Kurori ?? Senior Member
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06-14-2012

Quote:
Originally Posted by oddish33 View Post
Wow this is cool. The self heal seems op though :P Oh and we need more supports in the game because half of these threads are supports so I think that should tell you something riot...
All it does is heal. It doesn't increase any Armor or Magic Resist. Doth'our doesn't actually deal any real damage. Saving a player from a chase or dive is for his W, while actual sustain or out of combat healing is where his E comes in. The mana costs are fairly high. I've done some math and took into account actual situations for these abilities, I think Doth'our is fairly balanced with the exception of his ultimate being a tad bit difficult to tweak.

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