Quote:
Originally Posted by Forestgreen02
You usually use revive to resurrect the same time your team mates do so you can sync...
TBH, ignite + exhaust is just as good as ignite + revive IMO, exhaust will save you and help you win fights you would of lost. Nothing like exhausting Talon and having him do jack all then raping him in the face since he burned his ult.
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This is the first post that came close to a correct analysis of Revive. He hit is right on the money when he said "You usually use revive to resurrect the same time your team mates do so you can sync." Revive is most useful when used simultaneously with other teammates. Typically, this is much more easily done with a premade than with a PUG. So consider this.
One revive at a time is not nearly as useful, since if that one person had had exhaust or ignite instead of revive, they may not have lost that fight in the first place from which they are now reviving themselves. Not to mention, Revive comes with a necessary travel time after it, whereas exhaust/ignite are immediately effective. IMO, Revive should never be used when solo-queuing
unless you have a global ultimate, or something like a global ultimate (Pantheon / Karthus / Shen, for instance), so that you are more immediately available after popping Revive.
Exhaust/Ignite is what I run on every champion. There is too much utility in these to not use them both (IMO). Not to say Revive and Ghost aren't nice, and some others too, but I think these bring the
most utility to the table. It should be kept in mind that a well-used Exhaust can have a much greater effect in securing a fight than a Revive. Exhausting someone with massive AoE burst just before they use that burst can win large team fights, and hence the game - think Talon for instance. Ignite is oh-so-sweet for countering the lifesteal / spellvamp that nearly everyone has endgame.