Appearance: I am a terrible artist and would like someone to draw him, if possible. I picture him looking similar to the Dastan (Prince of Persia). He has bright, yellow pulsing veins (Pulsing from the sand within his veins) and is wearing a dark black hood accompanied by a torn black shirt, trousers and sandals. His eyes are a dark black, along with his hair.
Frenzied assault appearance: The sand has taken control of him, making everything pulse a bright yellow. A black trail is left behind him.
Damage: 50 (+2.3 per level)
Mana: 248 (+37 per level)
Attack Speed: 0.653 (+2.7% Per level)
Health Regeneration: 1.96 (+0.17 Per level)
Mana Regeneration: 1.31 (+0.11 Per level)
Ability Power: 0 (0 per level)
Health: 520 (+68 per level)
Armor: 16 (+ 2.8 per level)
Spell block: 30 (+ 0 per level)
Range: 150
Movement speed: 340
Passive - God's Favor: For each consecutive ability landed on a target, Obar gains additional attack damage. This ability resets in 10 seconds if an ability is not used
Levels 1-6: 4/8/12
Levels 7-12: 7/14/21
Levels 13-18: 9/18/27
*Note* If frenzied assault is activated then this effect takes place for each basic attack hit.
Q - Desert dagger: Obar infuses a hidden dagger with ancient sands, causing bleeding, reduced health regeneration and healing on an enemy champion (Scales on attack damage and ability power 0.80 & 0.2) *Skillshot*
Cooldown: 5/4.5/4/3.5/3 Seconds
Mana cost: 30/45/50/60/65
Damage: 40/70/120/160/220
Damage over time: 9/15/23/27/34
Reduced healing and regeneration: 10/15/20/25/35%
Lasts on enemy champion: 2/2/2/2/2 Seconds
Range: 600/600/600/600/600
W - Frenzied assault: Obar is filled with the rage of the ancient Gods and can dash in any direction. This causes his damage to increase. If he dashes towards and enemy with desert dagger's effects still active they are stunned.
Cooldown: 10/9.5/9/8/7.5
Mana cost: 70/85/100/110/125
Duration: 3/4/4/4/5
Damage bonus: 5/10/15/20/25
Stun duration: 1/1/1/1/1
Dash range: 500/500/500/500/500
E - Desert swarm: The ground beneath obar pulsates outwards, damaging and slowing nearby enemies for a short duration. (Scales on AP - 0.6)
Mana: 60/70/90/100/110
Slowing effect: 10/15/20/25/30%
Duration: 3/3.5/3.5/4/4 Seconds
Damage per second: 20/30/45/60/70
Cooldown: 9/8/7/6/5
Diameter: 400/400/400/400/400
R - Wrath of the Gods: Passive: While this spell is on cooldown Obar gains bonus movement speed.
Active: Obar unleashes a massive whirlpool of sand on an area of the map, slowing and damaging enemies over time. (Scales on Attack damage and ability power: 0.2 & 0.3)
Mana cost: 150/150150
Slowing effect: 30/50/70%
Initial damage: 125/175/250
Damage over time: 75/100/125
Duration: 5/5/5 Seconds
Cooldown: 120/110/100
Movement speed bonus: 15/30/45
Range: 700/700/700
Area of effect: (Think Gp's ultimate)
Born in a distant land, Obar was pushed from his mothers womb with her dying breaths. He was plunged into a world of chaos as the war between the Great Library's Gatekeeper's raged. From a young age he learnt that he must fight to survive, "Quickness of feet leads to a quick victory" - Obar. He became an agile man, able to bring down foes with lightening quick reflexes, but he had no purpose. He longed for a greater power. This thirst was somewhat quenched upon observing Renekton, a bloody thirsty Guardian that, is his mind, was destined for power and glory. Obar was able to become apprentice to this atrocity and fought countless battles along side Renekton. However, on the verge of glory, his master disappeared to other dimensions. Filled with bloodlust Obar promised to take revenge on his former master for leaving him so suddenly among the chaos of his world. His thirst for power, not entirely quenched.
Some feedback would be greatly appreciated 
Jake