After reading the Great Hunt event on League for the past week and seeing all those mushroom items, I decided I needed to make a champion from the woods, and seeing how we're lacking reptile based champions (sporting only two) I thought this could be the next one. I'm up for any suggestions or feed back, voting me up or down is fine either way. I'd really like to see some comments, good or bad, since some champions I've seen in this thread look like they should be made. If I get enough upvotes, or if I get bored, I'll make up a new champion as well.
In the depths of the Plague Jungles, Wukong was born from the power of the enormous runestone lost there. He, however, was not the only creature created that day when the stone was destroyed. High in the tree tops above the stone, a snake had watched, intent on catching himself a meal of the monkeys. He knew enough that he would have to strike at the opportune moment, and decided to do so right as the ritual took place. But, as to be expected of the creation of many creatures, the unexpected happened. As the snake moved to strike, the stone was destroyed, releasing a burst of magical energies long held inside the runestone. While Wukong stood below, the snake had been farther away and received less of the power of the stone. He gained great amounts of sentience, intelligence, and power. But unlike the creature below, he had not gained a human shape, only grown to massive proportions. The snake left, slithering to find a different meal, feeling depraved of all food. He eventually came across a creature, small and fluffy with an odd, higher pitched voice. Hunger taking over, he lashed out and swallowed it whole, increasing in size. This astounded him, and after testing by devouring even more creatures, he found that eating things increased his size, and conversely, sleeping would reduce his size. He continued to journey, moving along through woods and plains and deserts and fields, finally making his way to a destination he had been drawn to. Countless travelers whom had met their demise by the snake's maw had been headed this way. It was the first time he had seen it, the first time he had been given a name by those who tested the worthy. The newly named Venomaga had seen the League of Legends.
"The foressst, the plainsss, the desssert, the Fieldsss of Jussstice, they all have thingsss to devour."
In appearance, Venomaga is a large, pitch black snake. He has no limbs, and no discernible physical differences from your average, cold-blooded snake of the forest. Mentally, however, Venomaga is much different, boasting an intellect high above the forest dwelling beasts around him. Like Wukong, he has the ability to speak and thinks highly of his own ability, feeling above everything else that dwells in his homeland. His voice is very serpentine, being quiet like an eerie whisper and filled with the hissing sound of his natural state as a snake.
Possible tags: Assassin, Jungler, Tank
Base Health: 395 (+80/level)
Base Mana: 350 (+20/level)
Base Attack: 42 (+1.36/level)
Base Movement Speed: 315
Base Ability Power: 0 (+0/level)
Health Regen: 1.00 (+0.15/level)
Mana Regen: 1.4 (+0.15/level)
Armor: 20 (+2.0/level)
Magic Resist: 20 (+1.5/level)
Passive: Swallowing Whole: When Venomaga slays an opponent, he recovers half the damage he dealt to the victim. If the killed target was a champion, he gains one stack, granting 100 extra hp (maxes at 3 stacks). All stacks are lost upon death.
Q: Coil and Strike: When activated, Venomaga gains 10/12/14/16/18 (+0.1/attack damage) armor and 10/12/14/16/18 (+0.1/ Ability power) magic resist. While activated, Venomaga cannot move, but can activate the ability again to use Strike, which causes the loss of the armor and magic resistance bonuses.
Strike: Venomaga leaps at a target within 500 units and deals 40/50/60/70/80 (+1.0/Attack damage) physical damage. If this move kills a target, Coil and Strike's cool down is refreshed.
Mana Cost: 70/70/70/70/70
Cool down: 15/15/15/15/15
W: Constrict: Once activated, Venomaga's next basic attack will snare the target and deal 5/10/15/20/25 (+0.1/Attack Damage) magic damage every three seconds. After snaring, he gains 100/150/200/250/300 temporary health. This temporary health degenerates at 20% per second and the snare ends when the temporary health is destroyed. The target of the snare, however, gains 20/25/30/35/40 (+0.5/attack damage) armor and 20/25/30/35/40 (+1.0/ ability power) magic resist while snared. The victim of the snare can attack Venomaga to reduce the time of the snare even further as well. Additionally, Venomaga cannot activate any abilities nor attack for the duration of the snare. He can, however, move to end the snare prematurely if he so wishes.
Mana Cost: 90/100/110/120/130
Cool down: 25/22/19/16/13
E: Cold-Blooded Killer: Passive: Venomaga passively increases his movement speed when chasing an enemy champion.
Active: Venomaga can activate Cold-Blooded Killer to damage all enemies for 45/65/85/105/125 (+0.1/ Ability Power) magic damage within 150 units of him and slowing their attack speed by 10%.
Mana Cost: 75/80/85/90/95
Cool down: 20/18/16/14/12
R: Snake Pit: Venomaga snares and damages all enemy units within 600 units for 200/350/500 initial physical damage and poisoning them for 30/45/60 (+.25/Ability Power) magic damage. All foes caught are snared for two seconds and poisoned for three seconds, after the snare is released.
Mana Cost: 200/215/230/245/260
Cool Down: 180/180/180