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After Hours with Matchmaking and Lyte

View Poll Results: Which matchmaking 'issue' is the most important to you? (See post for more details!)
1) AFKs in Champion Select Lobby 4,690 36.97%
2) Duo-Queue Elo Disparities in Ranked 910 7.17%
3) Skilled Ranked Players in Normal Modes 603 4.75%
4) Premade Matching 633 4.99%
5) Transitioning from Normal to Ranked Mode 1,282 10.11%
6) Free to Play Champions in Ranked Mode 791 6.24%
7) Random Champions in Ranked Mode 627 4.94%
8) Provisional Matches in Ranked 645 5.08%
9) Duo Queue Prevalence in Ranked 384 3.03%
10) Level Disparities 583 4.60%
11) Team Margin of Victory 1,538 12.12%
Voters: 12686. You may not vote on this poll

First Riot Post
 
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isobold ?? Senior Member
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05-08-2012

Quote:
Originally Posted by Nores View Post
3) Majority of players only play well certain lanes and certain champs

One the best solutions I could think of is to revamp matchmaking in this way that you could choose up to 3 preferred roles ( in order of preference). And it would match people to a complete team (similar how dungeon finder works in wow). It should also track elo separately for each role separately.
One major reason not to do this would be that this would completely skew the ladder. Another reason is that MM should be meta game agnostic.

Finally this wouldn't change anything to those blow-outs. The reason for those blow-outs is snow-balling, not MM.

But snow-balling is an intended mechanic of MOBAs. We all like those close matches, but we need to accept that those are rare. Them being rare is a major reason for us to like them that much.
If you want to defy snowballing, you have to fiddle with comeback options, not with MM ...

 
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HamrioMusica ?? Senior Member
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05-08-2012

Quote:
Originally Posted by Lyte View Post

Right now, players are suggesting ideas like "Get 300 Wins before you can play Ranked" or "Get 20 Champions before you can play Ranked." This is similar to saying, "Peasants should not play Ranked! They are not skilled enough and not ready! Make it so that only Footman and above can play Ranked!"

However, how does this solve the problem? If we do this then in the future, the Footmen become the worst players in the Ranked Ladder and arguably players will then suggest that Footmen should not be able to play Ranked. This cycle will just perpetuate over and over until only Champions of League can play Ranked Mode.

This goes against the very belief of competitive gaming: all players should be able to participate in Ranked Ladder if they want! However, as I have mentioned before, there are lots of things we still want to do to help transition players from Normal to Ranked Mode. But, I think restricting players from Ranked Mode is not the solution.
It is my personal opinion that new players should have 300 games or more under their belt before they are allowed to ranked. However, that doesn't mean that this will solve anything. I'd suggest having the player actually play certain roles 20 games each after they hit level 30 (support, AD, jungle, AP, solo top, etc.) so they are well rounded. The main problem with ranked today is that people only know one specific role, and they'll play that role or troll to cause the person that took that role to suffer.

 
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Great Iniquity ?? Senior Member
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05-08-2012

Is there any reason why LoL accounts are not tied to something physical and real to prevent smurfing? For instance on craigslist in order to make a post it is required you register a phone number with an account should any complications arise. Why couldn't all future LoL accounts require reregistration with a phone number? Doesn't even need to be a number, why not simply register an address with an account, with say a max of 4-5 per address (accounting for say siblings playing the game under the same house). Seems like their are options to handle smurfing.

 
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Bak3d Goodz ?? Member
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05-08-2012

free to play champs in ranked

remove please

 
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xRAWKAx ?? Senior Member
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05-08-2012

Quote:
Originally Posted by Nores View Post
One the best solutions I could think of is to revamp matchmaking in this way that you could choose up to 3 preferred roles ( in order of preference). And it would match people to a complete team (similar how dungeon finder works in wow). It should also track elo separately for each role separately.
This is interesting and I kind of like the idea, but I see it as another opportunity to troll. Let's say I'm just a typical troll, mostly interested in ruining others' games. With your system, everyone who is playing seriously will choose their role preferences with the expectation that they will be able to use one of those roles in game. Here I come, Mr Trolllololol, and I've selected my top 3 preferences as mid/mage, bot/ADcarry, and bot/support, but I FULLY INTEND to consistently insta-lock a jungler in champ select just tobe a jerk/force people to dodge. In the end your system won't really be much different than the way it is now, except people will have false hopes that their expected roles will be available.

That's just my opinion and speculation. There could be ways around that problem, but I don't have time to think about them now. Interesting idea that could work if the above issue was addressed.

 
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isobold ?? Senior Member
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05-08-2012

Quote:
Originally Posted by iniquity 11 View Post
Is there any reason why LoL accounts are not tied to something physical and real to prevent smurfing?
Because the idea is useless, if you have no means to validate this physical thing. Sending an SMS to any country in the world isn't exactly easy or reliable and not all legitimate users of LoL own a cell-phone. To add insult to injury, free SMS-services allow you to generate any number of phone-numbers you'd like to have.
Using the postal address is even more useless: I could enter any data there. How do you want to validate me not being actual inhabitant of "Klingone Street 1337 Johannisburg SA"? Do you want to send me a letter via snail-mail? That's not exactly cheap, fast or reliable and it would make most people just not use the service (myself included) ...

The reason why LoL is this successful is that it's free-2-play and you can just download it and start playing.

You can't solve the issue of free registrations in free-2-play games, by removing the free registration ...

 
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IS186afbf367d955 ?? Senior Member
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05-09-2012

Quote:
Originally Posted by Lyte View Post
We are actively working on fixing Ranked issues and player behavior issues! Regarding your comments on Ranked, I think there is a common misconception that some players are just not 'ready' for Ranked.

For example, let's say we have 4 tiers of players:
- Peasant
- Footman
- Knight
- Champion of League

Right now, players are suggesting ideas like "Get 300 Wins before you can play Ranked" or "Get 20 Champions before you can play Ranked." This is similar to saying, "Peasants should not play Ranked! They are not skilled enough and not ready! Make it so that only Footman and above can play Ranked!"

However, how does this solve the problem? If we do this then in the future, the Footmen become the worst players in the Ranked Ladder and arguably players will then suggest that Footmen should not be able to play Ranked. This cycle will just perpetuate over and over until only Champions of League can play Ranked Mode.

This goes against the very belief of competitive gaming: all players should be able to participate in Ranked Ladder if they want! However, as I have mentioned before, there are lots of things we still want to do to help transition players from Normal to Ranked Mode. But, I think restricting players from Ranked Mode is not the solution.
I agree.

Lyte I heard that in SC2, the ladder is made of multiple 'stages' and once you reach one you cannot fall farther down than the bottom of it. What do you think about that ?

 
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mojodarkale ?? Senior Member
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05-09-2012

I've said it before and you've even responded, but I'm going to say it again. I think player behavior is about 70% of the problem, not "bad" matchmaking necessarily (most of the time). I had three. THREE games today that were lost completely because one person didn't get the role they wanted, so they picked it anyway and forced players in other roles to compensate for it; this creates an annoyingly tense atmosphere immediately and everyone on the team just seems to hate each other.

A fourth loss today happened because we had some guy call top, but then he DC'd for the entire match. That's another issue entirely... but I beg you guys to find a way to make the people less horrible. Either the tribunal isn't harsh enough for extremely serious offenses in ranked, or it just doesn't spot/discern between what players are doing to create a horrible environment.

I've had several people this week say stuff like "I don't care about Elo," "Elo doesn't mean anything," "I don't care about this game anymore I'm just waiting for D3 to come out." I don't want these people in my ranked games. If they don't care to be competitive and do their best, then they shouldn't even push the ranked button.

 
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Durjar ?? Senior Member
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05-09-2012

I have an example of terrible match making in normal. I am an 2212 ranked player and I have roughly 200 more wins than losses in normal so my normal elo can't be too shabby either. However, I was matched with a level 15 with 46 wins in normal. He knew nothing about builds or the game really. He was afk half the time and it really ruined the game which would have been easily winnable if it wasn't a 4v5. He literally would just run around the jungle and die randomly even when the enemy team was pushing the base. Everyone on the enemy team was level 30. Here is the screenshot: http://i.imgur.com/8rfdM.jpg

 
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rivanor ?? Junior Member
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05-09-2012

Quote:
Originally Posted by Gath Immortal View Post
2. Change solo queue (specifically) ELO so that if YOU personally did well, you will still gain some ELO even if your team lost.

I like the gist of this idea which is allow a person to succeed even if members of his team are trolling/behaving badly.