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Originally Posted by yoshiwaan
I don't particularly agree. The goal behind my post above was that each game you play you have to prove you are excelling in each aspect of the game. Taking your example, if you stay top all game farming till 18 (first), then you may get +1 ELO, however you'll get negative personal ELO for not warding the map or contributing to your damage/deaths ratio in team fights or tower/dragon kills. I'm not saying, match one of these markers, gain 6 ELO, I'm saying do ALL of them and you get +6, you have to play _perfectly_ to get the +6.
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If you match ALL of these markers, you will get exactly Elo. Since Elo already takes all these markers into account. And it does so perfectly, since Victory can't be cheated.
Quote:
Originally Posted by yoshiwaan
In addition, your personal ELO score could only cancel out a loss, not take you higher
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Not getting dragged lower is the very same thing from a mathematical view point than getting higher, if in fact you deserved to get lowered.
Quote:
Originally Posted by yoshiwaan
The metrics would have to be finely tuned to include personal performance, which includes contribution to the team.
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Actually Elo should ONLY measure your contribution to the team, which Elo already does. The more you try to make a personal score to be an actual team-contribution score, and the more you add in factors that promote "good" play, the more your proposal will be similar to the current system.
The issue isn't how to tweak it. The issue is your approach. You can't rate individual performance to deduce team-contribution. Sometimes it's better to go all-in on a bad plan than to splitt-fight over a good plan. You can't have the cake and eat it. Either you rate individual performance: then it can and will be cheated. Or you go with what's already there to rate the performance objectively by only taking into account what can't be cheated: victory.
If you are losing each and everygame with random teammates of your Elo, your personal score doesn't matter. You obviously aren't a good teamplayer, even if you add team-play-measurements and those display a good score.
You are trying to fix a problem that's not there. Elo isn't about a single game. The deviation of a single game isn't important to your total. So no fixing to it is needed. You are trying to introduce weaknesses to this system, without adding a strength that would be worth it.
Quote:
Originally Posted by yoshiwaan
Once again in your dominion example, you would get +6 for a perfect game and -6 for a loss, so you don't climb.
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You are missing the point. In Dominion we have the MVP system. The MVP system could show my personal score to be great, all the while my Elo drops further and further. What's the point of having a personal score then, when it's missleading?
Quote:
Originally Posted by yoshiwaan
The reason I think this is because I don't really believe that if you contribute well to every game you will rise in ELO, as I think others failing to contribute is more of a factor in taking you down than that of your contribution taking you up, at least at the low ELO I play.
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But that's not about opinion. You are just plain wrong for mathematical reasons:
http://lol.noamik.de/No-Elo-Hell.png
Elo IS working, it just needs time (50-100 games) to rate you appropriately.
If you are contributing well to every game, you WILL rise in Elo. Has been proven countless times. When I get dropped to 400 Elo, I win 80%+ of all the games all by myself. To me players there are worse than bots. Bots at least don't fail their combos. Bots at least don't go in 1vs3 for no reason. Bots don't waste gold on wards without ever taking a single look on the minimap. I could link you dozens of Elo-Hell experiments that display the same results. Lyte even introduced a fix now which will prevent Elo loss on queue dodge, since there are to many players who for fun dodge down to Low-Elo and go rampage among players there, tanking their Elo by dodging every second queue.
Quote:
Originally Posted by yoshiwaan
So many people claim they don't feel they are in the correct ELO. Not all of them will be right
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None of them is, if they played enough games to be correctly rated. In the german forums we just had a thread where low-elos in Elo-Hell gathered and played games against random gold players. Draft-mode, without voice communication. So far 8:0 for the Gold Elos ...
And to be clear: none of these matches was even remotely close. And none of the low-elo players was able to shine, even if only compared to his team-mates. On average team gold went 30k+ in Gold, double the cs on every position and double to triple the gold.