4) Team Margin of Victory
Some players argue that in epic, close matches, teams should not gain or lose the exact same Elo as a lopsided match. What are good metrics for "team margin of victory" that are focused on promoting team play and not individual performances?
I'm sure we could find a better metric than purely time.
I think Total Team Gold (TTG) sounds like a pretty good place to start. It seems to be the greatest predictor of a games outcome from watching the playoffs. Maybe something like a TTG checks every 7 minutes if they are similar, those seven minutes are worth more exp/ip/elo than if one side was dominating.
If you could pull off a system like that you could go in all kinds of crazy directions, like come back bonuses and what not.
League of Legends Community
| View Poll Results: Which matchmaking 'issue' is the most important to you? (See post for more details!) | |||
| 1) AFKs in Champion Select Lobby |
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4,690 | 36.94% |
| 2) Duo-Queue Elo Disparities in Ranked |
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912 | 7.18% |
| 3) Skilled Ranked Players in Normal Modes |
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604 | 4.76% |
| 4) Premade Matching |
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633 | 4.99% |
| 5) Transitioning from Normal to Ranked Mode |
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1,285 | 10.12% |
| 6) Free to Play Champions in Ranked Mode |
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792 | 6.24% |
| 7) Random Champions in Ranked Mode |
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628 | 4.95% |
| 8) Provisional Matches in Ranked |
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645 | 5.08% |
| 9) Duo Queue Prevalence in Ranked |
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385 | 3.03% |
| 10) Level Disparities |
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585 | 4.61% |
| 11) Team Margin of Victory |
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1,538 | 12.11% |
| Voters: 12697. You may not vote on this poll | |||
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Pocketbomb
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Asko
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Goumindong
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Jiz Khalifa
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Sunoda
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vortical42
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vortical42
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CloserToTheSun
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