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Atma's nerf makes literally no sense.

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Louie Kaboom ?? Senior Member
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04-08-2012

Quote:
Originally Posted by Valtegor View Post
When considering the stat efficiency of defensive items with offensive perks, particularly late game slot hogs like Atma, there is something people (and Riot) often fail to factor in.

Last Whisper and Weapon Expertise.

Sure, I'll pay 700g for 378g worth of armor. I'll buy a chain vest and make it into an item that eats up a slot to get a cloth armor worth of defense.

Atma's is not a defensive item any more than Madred's Bloodrazor or Wriggle is. It gives Crit and AD. The 24 effective armor late game does not make it a defensive item.
MBR is 3800 freakin gold compared to Atma's 2355 gold. Atmas gives more armor, more AD (over 2k health), and it provides 18% crit .... instead of 40% attack speed and a weak sauce on hit effect that is limited by MR.

Wriggles is also somewhat of an issue of tanky dps, particularly in the laning phase.

The players bring this upon themselves when they use the same builds OVER and OVER again. They want offense AND defense without having to compromise. What you get is the nerf bat.

 
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sling14 ?? Senior Member
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04-08-2012

tanky dps meta is boring as hell, thats y its being nerfed

the tankiest team wins, its as simple as that

 
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Valtegor ?? Senior Member
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04-08-2012

Quote:
Originally Posted by Bolby View Post
The stats may not be overly broken, but the cost is a bit too effective. Without any health items, and around 1000 hp, you are receiving 20 AD, with some armor and crit. chance. It just further scales later on.
The issue may not be that it is overpowered to an extent, but far too cost effective.
When you combine the cloak and vest you PAY for that 20 AD.

When you combine BF pickaxe cloak you get some free AD and a ridiculous FREE passive that immediately increases your overall damage output by 50/210*.25 = 6%, scaling up to a 13% dps increase once you complete PD.

While that % bonus doesn't scale with HP, it does scale with AD, Attack speed and Armor penetration. Multiplicatively. Additional crit increases the %.

On a bruiser, atmas gives you AD that is Added to your auto attacks and physical skills. Only the former even benefits from the Crit you paid for. Champions who rely on the latter simply have terrible items to choose from. I'm just hoping this nerf is coming in line with the release of an AD caster item and the nerf was to avoid stacking the two becoming too strong.

 
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unrealshant ?? Senior Member
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04-08-2012

i agree with what you are saying, but i hate it when i play those games where they may be 3 melee ad's and they all build tanky as **** and still have tons of damage. :\

 
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Zack Brownicus ?? Senior Member
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04-08-2012

>>wukong
>>suck early game
zzz
edit: added stuff instead of being a pruny *****
One of the reasons wukong is so powerful is because he can counter pick and shutdown a top (and some mid) lanes whilst growing his power exponentially

However the atmas nerf was pretty stupid in that they probably wanted to see less atmas (and atmogs) per game, the problem with that is there is really no other itemization for bruisers that are effective in that way, they need to add more items not nerf existing ones. (adding one new ad item doesn't count riot.)

 
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Cakecicle ?? Senior Member
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04-08-2012

hashinshin so mad
huehuehue

 
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thumbnail9 ?? Senior Member
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04-08-2012

15 AD is quite the hit when most tanky dps only make it around 220-230 with atma's in the first place. Gonna have to start buying LW.

 
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Valtegor ?? Senior Member
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04-08-2012

Quote:
Originally Posted by Louie Kaboom View Post
MBR is 3800 freakin gold compared to Atma's 2355 gold.
And they take up the same inventory slot end game, which is where people complain about the high numbers from.

Sure, atmas gives lots of AD when you spend 6,000 gold on HP. IE gives tons of damage when you spend 5000 gold on PD and LW.

Quote:
Originally Posted by Louie Kaboom View Post
Atmas gives more armor, more AD (over 2k health), and it provides 18% crit .... instead of 40% attack speed and a weak sauce on hit effect that is limited by MR.
Would you call MBR a DEFENSIVE item? No? Neither is Atma's.
Zhonya's gives the same Armor. It's also the second highiest single slot flat AP item. Does that make it a defensive item?
Phantom dancer lets you kite. Is that a defensive item?
BT heals for more than Atma's armor reduces, is that a defensive item?

You pay for the extra stats on bloodrazor. The armor is a small bonus. It's like the 36 MR or Maw.

Quote:
Originally Posted by Louie Kaboom View Post
The players bring this upon themselves when they use the same builds OVER and OVER again. They want offense AND defense without having to compromise. What you get is the nerf bat.
If I wanted offense, I would just buy a bloodthirster or Infinity Edge or Maw.
If I wanted defense I would get Randuins or FH.

I want a little of both, so I pay a little bit for each.

 
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Louie Kaboom ?? Senior Member
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04-08-2012

yeah, a little of both is what's unbalancing the game.

Yes, MBR is a offensive and defensive item. But it's nearly double the cost of Atma's. Atmas and Wriggles are DIRT CHEAP. And that's the problem. Gives too much for its price. Hextech Gunblade was similarly broken because of how it was used.

Also, that Phantom Dancer is not a good example. Speed is a utility stat, not defensive. It used to have dodge and it got nerfed as a result. Might as well say having more damage is a defensive item because it lets you kill more quickly and thus limit that target's offensive output.

 
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avgazn ?? Senior Member
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04-08-2012

Quote:
Originally Posted by Firellius View Post
Weren't there a lot of complaints about how M5 dominated the tournament or at least the finals with a team full of tanky DPS?
its a good thing they got to play in this toury... o wait they didn't even make it