Quote:
Originally Posted by Callanthe
Okay, let me look at your points:
"His passive is her ultimate"
wtf. Windrunner's numbers are far higher, and the whole point of "Focus Fire" is that it only affects her when she's shooting at a single target. In addition, Varus's passive is unreliable--it only activates on champ kill/assist or minion kill. With this analogy, you could basically say his passive is Tristana's Rapid Fire/Graves's Quickdraw/Miss Fortune's Impure Shots/Ezreal's passive...basically any attack speed steroid, no matter what kind it is or what theme it has. And I'd say it's pretty important to look at scale, especially since we're comparing an ultimate and a passive.
"The ultimate is her binding arrow"
...really. Windrunner's binding arrow is single target, while Varus's can spread across an entire enemy team, like snare AIDS. Varus's is just an immobilize (target can still attack and use most abilities), hers is a full stun (that lasts like 3.75 seconds or some ridiculous amount
"omg he's only missing 1 of her abilities"
if I'm not correct, wind walk (or whatever that thing is called) is basically like an escape move for Windrunner... now look at Varus and tell me if his kit has any escapes. really. In addition, Windrunner does not have Varus's blighted quiver, which to me looks like a key part of his combo.
"slight adjustments or twists"
more like completely different thematics, interplay between abilities, combo possibilities...
I can give you Windrunner's piercing shot, but even then Varus's damage and range increases steadily, while I believe her range stays the same but if she releases before the full charge time the damage drops. In addition, Varus's shot can fail after 4 seconds.
Sigh... I hate these kinds of posts every single time Riot ever releases a new champion. Because Windrunner was the first character in a game ever to come up with an archer motif...
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"His passive is her ultimate"
wtf. Windrunner's numbers are far higher, and the whole point of "Focus Fire" is that it only affects her when she's shooting at a single target.
-Varus' only effects him based on a kill or an assist. It is not on demand like WR's. Same mechanic different lay out. As you said. We don't even need to touch numbers because they can be skewed in anyway you want them to be. The teme also doesn't matter and is not relevant. It's the mechanics. You should probably look into that word.
"really. Windrunner's binding arrow is single target, while Varus's can spread across an entire enemy team, like snare AIDS. Varus's is just an immobilize (target can still attack and use most abilities), hers is a full stun (that lasts like 3.75 seconds or some ridiculous amount)"
-It's not single target it's actually quite like this, but more similar to lux in the tense that if it hits another player behind them it too gets them binded. All they did to change this mechanic was made it like a malzahar jump instead of a lux shackle because they'd be criticized even more for recycling their own powers even though they did it anyway.
"omg he's only missing 1 of her abilities"
if I'm not correct, wind walk (or whatever that thing is called) is basically like an escape move for Windrunner... now look at Varus and tell me if his kit has any escapes. really. In addition, Windrunner does not have Varus's blighted quiver, which to me looks like a key part of his combo.
-This is why I also posted the last ability was taken from shrapnel or make it rain if you will. It's a recycle. The mechanics are consistent throughout.
"slight adjustments or twists"
more like completely different thematics, interplay between abilities, combo possibilities...
-Again thematics and combo possibilities are irrelevant when it comes to the overall mechanics of things. I can make 1 mechanic a stun steroid that also reduces healing and increases attack speed and I can make one that is a knock back or a knock up that does the same thing. Both the stun and knock back/up is considered a stun. If you changed the entire thing to be 2 completely things like a jump or a silence you then change the mechanic of it because they have two different effects. Not to mention combos have a greater chances of being made with any minor side effect to a power. If a champ has a stealth a dash and a stun there are 3 openers 3 closers and 3 follow ups. (stealth open, dash open, stun open, etc etc). You can make any combination you want doesn't meant it has to deal with the mechanic of each individual ability.
-Personally I think their last few champions have been good and represented something new. Yes there are a few recycles, but that is so they can make a kit. By a few I mean 1 or less. This particular champ has either 1) A lot of recycles or 2) A flat out remake of something that once was in an attempt to renew it in hopes of making it better. I am in no way calling this champion bad at all; I just think it's more of a copy paste and see what could be switched out in order to improve it. Again nothing wrong with that again. However what is wrong would to be to call any of these abilities new because the root of it has already been thought of.