Oh, my, still work in progress. Got to rethink some skills, balance things up a bit, but the general concept is pretty much finnished.
Fencing is one of the most badass themes for a champion, and as much as I like our graceful, bladewaltz-dancing Fiora Laurent, she isn't enough to me. And so, here I'm, creating champions from random inspiration attained by old theatrical characters.
Ever saw "The man in the iron mask"? Think of D'Artagnan, with that lovely swordman moustache of his. Then, place it on this man's face:
Attachment 418003Attachment 419237Attachment 419238
I'm not a very skilled drawer, and because of that, I used good ol' Sir Yaha from Drakengard 2.
By the way, Duriel's dagger --The stiletto-- looks something like this:
"The jackal always gives swift and merciful death to his enemies; The blade may be stained in blood, but manners remain untouched" Twisted fate.
In the city of Noxus, only those who are strong have real power: Vicious guild masters, high-ranking officers of the military, cruel noblemen, and so on. Assassins and warriors alike struggle to gain the favor of those despictable beings, for it's the only way to reach the top, to avoid being crushed. But there was a large group of mid-class families that disliked the senseless, brutish conflict that divided the city-state into separate factions that sought power. They were the "men of honour", those who wanted an united state of amorality, peace and order that would provide more progress and profit than one of brainless warmongers and bloodthirsty beasts. They weren't fanatics of any "evil" or "good"; They only idealized just laws and respect among gentlemen.
Duriel Sciacallo was the youngest son to one of such families. Since youth he showed little regard for morality, and would do anything if that was beneficial for his family's standings in the realm. He trained himself in the art of fencing during this years, and adopted the stiletto, instead of the standard rapier, as weapon. As he grew into a man, Duriel quickly became an important figure in the streets of Noxus, taking care of competitors, threats and reckonings in the name of his family, but always following strict rules of conduct, that forbid him from killing the innocent, shedding blood without need, turning his back on his family or to cause great disruptions of order. But with the arriving of the League, the battles started to cease and a relative peace reigned. Left without no greater purpose on the streets, Sciacallo went to join the Institute of war, to defend the political interests of his family and the other Noxian midle-class men of honour.
Health 450 (+91)
Health regen. 7.5 (+0.85)
Mana 220 (+40)
Mana regen. 7.25 (+0.5)
Armor 10 (+3.5)
Magic res. 30 (+1.3)
Attack damage 58 (+3)
Attack speed 0.685 (+3%)
Mov. speed 330
The main idea is that of a melee AD (Duh) who is able to quickly enter and leave combat. He's not a right-click-monster champion, no, his skills are based on timing, and need to be used in the right order --And moment-- to be effective. This doesn't mean that there's only one posible combo, no; But using the skills in a certain order will most surely give you an advantage over your foes.
As for role, "Assassin" is the only word that brings to mind. In a previous time I said "Carry", but duh, roles and their definitions are pretty unknown to me. I just build AD and beat the **** out of my enemy.
Duriel's reflexes allow him to evade almost every attack when he's focused. Every time you use a skill, you become untargetable for 0.55/0.65/0.75 seconds.
(Q) Coup de grâce
Duriel does not enjoy nor aprove to let someone else suffer a slow, painful death. But his concept of misericordia is not that of life-sparing, but that of killing his enemy swiftly to save them from suffering.
Duriel quickly launches a thrust with his stiletto at his enemy, dealing extra damage in his next autoattack. This skill applies on-hit effects and can proc critical strikes, and also resets Duriel's autoattack cooldown.
The bonus damage augments if the enemy is low on health.
Cost: 20/25/30/35/40 mana
Cooldown: 8/7/6/5/4 seconds
Physical damage: 40/60/80/100/120 (+1.0 per attack damage)
Bonus damage: 40/60/80/100/120 physical damage if the enemy's health is lower than 30%
Note: This skill allows you to almost instantly land two hits (Normal autoattack, then Q), if timed well.
The jackal's duty is to act for the good and honour of his family, not to let emotion get in his way, and he is trained to be strong when faced with death.
Passive: On being hit, returns 4/5.5/7/8.5/10% of damage received, before any reductions such as armor, as physical damage. At least 15 damage must be received. Can only reflect damage to the same target once every two seconds. Duriel can only reflect damage to enemies in melee-range to him.
Active: Deals 80/105/130/155/170 (+0.8 per bonus attack damage) physical damage in melee-range around Duriel, plus 10/15/20/25/30 bonus physical damage for every 5% of the enemy's missing health.
Cost: 70/75/80/85/90 mana
Cooldown: 18/16/14/12/10 seconds
(E) Bane of cowardice
Duriel dashes forward, and stops uppon colliding with an enemy champion (Ignores minions), causing damage and slowing their movement speed by 50%. The enemy receives extra damage if he's running away from Duriel. This skill refreshes Coup de grâce's cooldown.
Slow duration: 1/1.5/2/2.5/3
Physical damage: 60/90/130/170/210 (+0.4 per bonus attack damage) + 10% if the enemy is running from you.
Cooldown: 19/17/15/13/11 seconds
Cost: 70/80/90/100/110 mana
(R) Noxian order
Duriel silences all enemies around him for 2 seconds and gains a free use (Refreshes cooldown) on the last skill he activated (before Noxian order). Enemies who are casting a skill are also interrupted.
Radius of AoE: 450
Cooldown: 50 seconds.
Cost: 150 mana.
+Summoner, you have an exquisite taste for champions.
+Order, law, and honour.
+Worry not; You'll feel no pain.
+A debt of blood, one you must repay.
+*Sigh* Così è la vita...
On ultimate use
+I will NOT tolerate this havoc.
+I regret... Nothing.
+Pick pockets? My dear, it is much easier to just kill you and get paid for it.
+Oh, but you do know how to win a duel, right?
+Well, if you do not know, the key word is "penetration".
+It is an act of mercy to kill a fool.
+You over-use the word "noob". I do not think that word means what you think it means, *coughs* idiot *coughs*.