Quote:
Originally Posted by boourns
I definitely agree that we don't want locked camera players to have a bad experience. What if I told you I thought the best way to address this was to make unlocked camera easier to use for people who are accustomed to locked camera (I actually did say that in an earlier post...)? I'd love to see more discussion on that. There have been some interesting suggestions that have some problems, but I'd love to hear some more along those lines.
I've read all the posts that people have made and I'm not satisfied with band-aid solutions like flipping the UI to the top or changing the camera (which only hides the problem by making it less obvious during the laning phase). There is still a huge situational awareness penalty and problems with using long rage abilities. The purple/blue side view distance just makes it more obvious on purple side. How can we solve these problems and still preserve the things that people like about locked camera mode?
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Before I begin, I apologize if this has been suggested already, but I've skimmed through this thread and didn't see it suggested. Although, I could have easily skipped something.
The reason I tend to shy away from unlocked camera is the matter of aiming skill shots near the edge of the screen. It can be annoying, and in some cases have dire consequences. Although, I don't personally tend to lose where my character is at in unlocked that much, but I acknowledge that other people may have this issue and this suggestion probably doesn't address that particular problem.
There is, however, something that would make unlocked camera infinitely more usable to me: a modifier key (lets use shift for this example, even though I know it's already used for smartcasting) that disallows the camera from being moved by touching the edge of the screen while it is held in. Or possibly the opposite. The screen can only move while it's held in. Maybe even have both there as a toggleable option. Obviously, the modifier key's binding should be configurable by the user.
Even though implementing this functionality would be trivial, I'm not sure if you would consider this a band-aid solution or not. Given the fact that you probably have more experience in UI design then I do, your opinion on that matter is probably more educated then mine.