Quote:
Originally Posted by boourns
You're missing the fact that the map is not symmetrical at all... only the lanes are. That's also why from my perspective this is a non-starter in addition to the technical issues. If you look at the jungle and baron/dragon layouts they are not the same between blue/purple.
You either have to choose between having top/mid/bottom in the same orientation, but your jungle is "backwards" and dragon/baron are on the wrong side of the river. OR your jungle looks the same, but dragon and baron swap places and top/mid/bot are reversed. Either way there's tons of opportunity to confuse people when they jump into a game. Which orientation is it going to be this time? Both blue/purple look superficially the same, but are subtly different, seems really confusing to me.
Sorry, but I don't find that to be an acceptable solution to the problem, especially considering the cost. It's a natural feeling solution, but in practice too problematic IMHO.
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As a player I totally agrre on this part.
I am not sure I agree with the flipping the UI part. All be it if it is a huge technical part then I can understand that to a certain point. It just seems to me that flipping the UI is not a huge technical issue from what I have understood about this problem being discussed ad naueseum for years. It seems to have some technical difficulty attached but, not a huge amount compared to actually flipping the map and such.
I understand you still lose some vision either way. That people can still circle around above you. This happens considerably less often then the majority of play that happens. For the bottom lane people on purple side that have lost contorl of their lane and are sitting on their turret. The bottom lane certainly suffers the most with the UI on bottom. If the bottom lane is pushed then it becomes a disadvantage only if they are being bad and not being pushed with ward vision protection.
Top lane suffers really only on the blue side a little but, again if they are pushed without ward protection this is their own fault as well.
As far as the UI is concerned flipped or not. If it is ever implemented would it be possible to make it a toggle to be top or bottom and maybe switched at times during the game?
My understanding is that the UI Flipped has always just been purely shot down and never even tested. Anyway to even attempt some rudimentary testing with say newer players instead of experienced players that would be biased?
I understand that the angle of the camera changes the vision size and distance but, to have always seen this idea automatically shot down is frustrating with out ever hearing if it has even been tested or implemented in anyway or that it will ever be even an option.