*UPDATE 1: I didn't realize how crazy popular this thread would become. I posted it on my birthday (16 April) and thought I'd update it every now and then, but was swamped with school work at the time. Should be updating it more often now and even more when I graduate.*
*UPDATE 2: Finally graduated and have some time to actually put in this thread. Going to go through every single post and update the main list. I'm also adding to the third post some balance changes that are minor but could really be used by some under appreciated Champions.*
*UPDATE 3: My contest just finished so I'll be spending more time updating this list and cleaning it up in the next week. Make sure to keep posting your thoughts and feedback!*
Hello! Below is a large number of quality of life (QoL) changes that I've compiled for a while.
Hopefully, we might be able to get some of these implemented!
Note: I've been making this list for a while, so some of them have already been implemented (and are thus not bolded). I've omitted most tool tip improvements, as there are a ton that could use some form of rewording. Additionally, some are technically buffs, but improve usability, keep consistency, or fix minor problems.
If you have any other suggestions on QoL improvements you'd like to see, post below! Remember, this is less about Champions getting buffs, but more about improving how they function.
***** Version 1.01
Champions:
Ahri
- Charm particle better matches the actual hit box
Akali
- Buff showing remaining duration on smoke
- If Mark of the Assassin kills a target it restores energy instead of needing to also attack (to make last hitting less risky for Akali's already weak pre-level 6 phase)
Alistar
- Unbreakable Will no longer pauses Alistar and removes his current commands
Amumu
- Despair shows fractions of % gained by AP (to let people know it is actually giving them something)
Anivia
- Buff placer for how many seconds ultimate has been active
- Decreased mana cost on ultimate to compensate for Blue buff nerf
- Better attack animation to make last hitting easier
- Ability to re-cast Crystallize to remove it, in cases where you trap allies accidentally
- Improved particle effect for "Chilled" targets that will take double damage from Frostbite; could be shown for Anivia only
- Crystallize no longer has path finding look for a way around the wall if it is pass a certain distance (thus causing you to turn around and head a different direction completely); instead if there is no path easily around the wall then path finding simply takes you to the wall
Annie
- Ability to control Tibbers by using 'R' similar to Viktor's ult controls
- Tibbers automatically attacks the closest nearby enemy Champion when summoned
- Tibbers remains alive even when Annie dies; keeps consistency with other skills like Shaco's Hallucinate
- Ability to have Incinerate cone anchored to her model similar to Kassadin's E cone
Ashe
- Total bonus gold gained from Plentiful Bounty shown
- Buff stat that shows charge duration of passive and when passive has reached max crit
- Critical number showing her and allies how long her ultimate stuns when it hits
- Better graphical indicator showing which Champion was actually stunned by Enchanted Crystal Arrow
- Improved team color visibility on Ashe's skills
- Frost Shot has a short cooldown to avoid accidentally disabling it
- Fixed Enchanted Crystal Arrow sometimes ignoring directly adjacent targets
Blitzcrank
- Sound when claw successfully hits minion or Champion, different depending on what it hit
- Gives vision on target hit by claw, letting him know what target he grabbed through fog of war
- Model clipping on the back of Goalkeeper Blitzcrank's shirt
- Right clicking on Blitzcrank's Static Field turns the passive on and off
Brand
- Visual graphic when Brand's passive is about to expire on a target
Caitlyn
- Sound plays when someone hits trap if you're off screen
- Buff showing number of traps that are currently activated
Cassiopeia
- Range indicator on explosion of Q to show Noxious Blast's effect size
- Noxious Blast is no longer forced smart cast only
- Skills show base mana cost and current mana cost based on her passive; when skills can be cast with current passive level but not normally they are shaded differently
Cho'Gath
- Improved visual graphic for Rupture, even more so for allies
- Ability to have Feral Scream cone anchored to his model similar to Kassadin's E cone
Corki
- Improved visual effect showing for Gattling Gun's range
- Hextech Shrapnel Shells tool tip shows the 10% true damage number
Darius
- Crippling Strike focuses Champions over minions so that after using Apprehend and pulling both minions and a Champion it will always attack the Champion pulled
Diana
-
Dr. Mundo
- Short cooldown when activating Burning Rage to prevent accidentally disabling it immediately
- Adrenaline Rush also shows 0.3% of his life in a number
- Masochism resets auto-attack animation
Draven
- When the duration expires while having two Spinning Axes, it only removes one of the Spinning Axe buffs
Evelynn
- (WAITING FOR REMAKE)
Ezreal
- Arcane Shift prioritizes Champions over minions, but the shot can still be intercepted by minions (similar to Lulu's passive shots)
Fiddlesticks
- Dark Wind bonus damage on creeps
- Innate passive becomes more powerful the higher Fiddlestick's level
- Plays a sound when Drain ends prematurely
- Auto-attacks the target of Drain when the channel ends
- Improved range indicator for Dark Wind to show bounce range from initial target (similar to Brand's E)
Fiora
- Q has a 0.2 cd to stop double spamming of the skill with autocast
- Burst of Speed activates when attacking buildings
Fizz
- Seastone Trident's activated ability lasts for 5 seconds as indicated in the tool tip instead of 4 seconds
- Seastone Trident resets auto-attack animation
- Better terrain collision detection with Playful/Trickster; give Fizz the benefit of the doubt towards making it over terrain instead of being forced backwards
- Using Playful / Trickster gives a grace period before jungle creeps lose focus and start to regenerate health
Galio
- Galio ignores orders that would cancel his ultimate within the first 0.5 seconds of Idol of Durand
Gangplank
- Visual indicator where he is ulting similar to Ashe, Ezreal, and Ziggs ultimate
- Total bonus gold gained from Parrrley shown
Garen
- Buff timer showing how long until Perseverance re-activates after taking damage
- Perseverance also shows 0.5% of his life as a number
- Judgement can be stopped by casting Demacian Justice; or Demacian Justice instantly casts after Judgement ends (similar to Decisive Strike)
Gragas
- Show in innate passive tool tip what 2% of his maximum health is that heals
- Buff timer showing remaining duration on barrel before it automatically explodes
- Fix Innate Passive tool tip sometimes displaying other buffs when Gragas dies
- Clicking Q after casting Barrel Roll will detonate it immediately when it lands (0.2s delay as to prevent unwanted auto detonates)
Graves
- Smoke Screen can sometimes cause lag
Heimerdinger
- Timer on when next turret will be available
- Concussion Grenades under Upgrade!!! no longer move faster, but instead stun in the entire AoE instead of just the center
- Turrets continue to fire a few seconds after Heimer dies (lose 33% of their max health a second?)
- Improved targeting radius for Concussion Grenades by showing the area that stuns (similar to Leona's ultimate)
- Upgrade!!! no longer pauses Heimerdinger and removes his current commands
Irelia
- Hiten Style resets auto-attack animation to prevent wasted buff time
- Bladesurge refreshes mana and cooldown if the dashed target dies before the skill hits
Janna
- Visual indicator showing allies which way Howling Gale will travel
- Increased speed of auto-attack particle
Jarvan IV
- Terrain created by Cataclysm can no longer be passed by skills that do not normally go over terrain (e.g. Vayne's Tumble)
- Improved Cataclysm terrain to prevent Champions from occasionally walking out of it randomly
- Visual indicator of Demacian Standard's range
- Demacian Standard gives him a buff timer for its remaining duration
Jax
- Buff timer showing how long until Counterstrike will automatically stun
- Counter for when his ultimate will hit
- Counter on Counterstrike buff indicating how many attacks you've dodged
- Ultimate tool tip reworded to show how much you actually gain from your stats (instead of having to subtract to find total)
Jayce
-
Karma
- (WAITING FOR REMAKE)
Karthus
- Timer on how long you have left until you can not cast your ultimate when dead
- Buff to let you know that your Defile is on and how many seconds it has been activated for
- Range indicator on explosion of Q to show Lay Waste's effect size
- Lay Waste is no longer forced smart cast only
- Defile's AoE particles disperse faster when the skill is turned off
Kassadin
- Rift Walk dynamically shows increased mana cost and damage of next use (on buff too)
Katarina
- Improved range indicator for Bouncing Blades to show bounce range from initial target (similar to Brand's E)
- Bouncing Blades will continue to bounce on targets outside of vision
Kayle
- Righteous Fury resets auto attack animation
- While in the middle of an attack animation when Righteous Fury ends, Kayle will still make a ranged attack
- Increase duration of ultimate to a flat number (2.5 or 3 seconds) so players can get used to how long it lasts
Kennen
- Electric Surge charges when attacking a tower (to keep consistency with similar effects like Caitlyn's and Fiora's passive)
- Mark of the Storm tool tip states how long the duration of the stun and the reduced effect for further stuns
- Visual indicator when Mark of the Storm is about to expire on a target
Kog'Maw
- Bio-Arcane Barrage resets auto-attack animation to prevent wasted buff time
- Current ultimate mana cost is shown in tool tip and buff timer indicating increased mana cost
- Bio-Arcane Barrage shows fractions of % gained by AP
LeBlanc
- Mirror Image should automatically copy her actions (to remove the need for ALT + control mechanism that is extremely counter-intuitive); possibly give her passive something more to compensate for lack of true control
- Mirror Image model retains all buff animations and looks essentially the same as the real LeBlanc
- Buff timer for remaining duration of current Mirror Image
- Graphical indicator to show when Ethereal Chains is about to break
- Ability to return to any recently cast Distortion; both from normal Distortion and from Mimic Distortion
- Mimic does more than simply increase damage; increase silence duration on Sigil of Silence, increased range on Distortion, and ensnare duration or range on Ethereal Chains
Lee Sin
- Shows remaining duration left to activate the secondary skill
- Fixed Q sometimes shooting through immediately adjacent targets
Leona
- Improved animation to match Zenith Blade's actual hit range
- Leona automatically focuses the target hit by Zenith Blade after she travels
- Sunlight can be activated by Leona but at reduced bonus damage (to encourage but not force her to lane with someone else) (or something "selfish" to her passive)
- Sound effect plays when Zenith Blade hits a Champion
Lulu
- Help, Pix! focuses Champions over minions; priority to lowest health Champions
Lux
- Prismatic Barrier can be cast without interrupt moving; animation plays but allows for walking like Jax's Counterstrike animation
- Lux gains vision of targets under the effects of Illumination
- Clicking E after casting Lucent Singularity will detonate it immediately when it lands (0.2s delay as to prevent unwanted auto detonates)
- Different sounds plays when Light Binding snares a Champion
- Improved team color visibility on Lux's skills
- Range indicator on mini-map for Finales Funkeln
- Improved particles width for Light Binding and Finales Funkeln to match hit box
- Improved targeting reticle for her ultimate to show the width and path better
- Ultimate displays a graphic on the mini-map when cast; similar to Ashe's Arrow, Ezreal's Trueshot Barrage, and Zigg's Mega Inferno Bomb
Malphite
- Duration left until innate passive re-activates
- Brutal Strikes shows how much bonus damage it does
Malzahar
- Increased (0.25s) delay on being able to break ultimate by right clicking to move
- Ability to cancel ultimate by re-casting, with a short delay to prevent accidentally double-tapping
- Sound if ultimate is broken before full channeling
- Improved range indicator for Malefic Visions to show bounce range from initial target (similar to Brand's E)
- Ultimate does half damage up front and half over time; to prevent a will timed QSS or disable from completely negating his entire ultimate
- Null Zone tool tip shows damage cap on minions
Maokai
- Buff placer for how many seconds ultimate has been active
- When ult ends, if mana display on HUD is activated, show total mana cost
- Critical number showing how much damage was prevented when it ends
- Better detection when using W so it doesn't fail when losing vision or reset jungle
- Sapplings slowly change color or are selectable with a timer to indicate how close they are to expiring
Master Yi
- Meditate costs significantly less mana, but costs mana per second to maintain
- Fix bug where losing vision while Alpha Striking can cause problems (give vision briefly to people he Q's?)
- Yi automatically focuses the first target of Alpha Strike when the animation ends
- Highlander prevents attack speed reduction in addition to movement speed reduction (the tool tip simply says it makes "him immune to all slowing effects")
- Improved range indicator for Alpha Strike to show bounce range from initial target (similar to Brand's E)
Miss Fortune
- Buff shows number of seconds until innate passive is ready
- Ultimate tool tip better explains how much damage it does by saying how many waves it shoots and its damage per second
- Improved range indicator for Double Up to show bounce range from initial target (similar to Brand's E)
Mordekaiser
- Ability to control soul created by ultimate by using 'R' similar to Viktor's ult controls
- Ultimate soul automatically attacks the closest enemy Champion when created
Morgana
- Sound when Black Shield breaks by spell vs natural expire
- Black Shield should not prevent effects from physical attacks that have no hope of removing the shield (e.g. Renekton's Ruthless Predator)
Nasus
-
Nautilus
- Depth Charge continues to travel to the target after Nautilus's death
Nidalee
- Javelin Toss hit box should match particle better
- Shows cooldown of other transformation skills
- Cougar form's attack range is increased to 125 from 100 to match other melee ranges
- Pounce travels where the mouse is located similar to Vayne's Tumble; possibly increase cooldown on Pounce to 4 seconds from 3.5 seconds to compensate for increased control
- Javelin Toss tool tip also shows maximum damage number
Nocturne
- Buff shows number of seconds until innate passive is ready
- Innate passive tool tip shows how much damage it deals
Nunu
- Sound when Absolute Zero breaks before full channel
- Better visual indicator for the actual range on Absolute Zero
- Absolute Zero's graphic shows through brush
- Absolute Zero damage scaling improved to 90% if broken before completion up from 70%- Visionary gains 2 charges when Nunu attacks a Champion (similar to Taric's Q)
- Blood Boil can no longer be cast on non-siege and non-super minions; prevents accidental clicking on minions but still allows increased speed on the better minions
Olaf
-
Orianna
- When Orianna reaches the max range from the Ball and it snaps back onto her and plays a special sound
- Increase range of Q by 25 similar to other recent AoE changes
- Show AoE of 'W' and 'R' on the ball
Pantheon
- Different graphic for pre-drop and during drop notification for allies
- Aegis Protection blocks damage from large jungle mobs (big wraith, big wolf)
- Visual indicator where he is ulting similar to Ashe, Ezreal, and Ziggs ultimate
- After using Heartseeker Strike he gains a short movement speed bonus (to catch up and making HSS more likely to be used on a single target as opposed to almost never)
- Improved animation when falling from Grand Skyfall instead of simply appearing
Poppy
- Improved sound effect when she successfully stuns
- Better graphic to let non-targeted enemies know they can't damage her when her ultimate is active
- Attack-move targets closest enemy Champion when Q is active
- Lower mana costs on skills to compensate for Poppy's weak early game
Rammus
- Graphical circle to show AoE on ultimate during use similar to Amumu's tears
- Powerball's icon changes while Defensive Ball Curl is activated, to reduce the chance of accidentally canceling Defensive Ball Curl
Renekton
- Attack-move targets closest enemy Champion when Ruthless Predator is active
- Animation lock after using Ruthless Predator is reduced
Riven
- Q always goes where cursor is instead of only when over an enemy to match her Dash
- Dash does not stop Riven's current movement
- Dash goes over hills / through walls to match other dashes like Shen, Renekton, Graves; or update skill description to clarify it does not go over terrain
Rumble
- Improved visual effect showing for Flamespitter's range
- More distinctive particle effects when skills are used in the Danger Zone
- Heat gauge HUD icon is broken into 4 parts instead of 2
Ryze
- Improved range indicator for Spell Flux to show bounce range from initial target (similar to Brand's E)
- Fix tool tip on Q to show how much total damage it does without having to add the values
Sejuani
- Arctic Assault knocks minions up, instead of away (so Northern Winds is still in range to hit them)
- Improved ranged indicator for Glacial Prison showing the AoE range
Shaco
- Ability to control Hallucinate by using 'R' similar to Viktor's ult controls
- Buff showing the time left on Hallucinate, possibly with a 3-2-1 countdown for allies when it will end similar to Zilean's Time Bomb
- Hallucinate model retains all buff animations and looks essentially the same as the real Shaco
- Hallucinate explodes after it has been knocked back from skills such as Alistar's Headbutt and Vayne's Condemn to promote ally counter play
Shen
- Ability to cancel his ultimate by hitting R again after a short delay (0.2s)
Shyvana
-
Singed
- Poison trail is more distinct in shape and easier to tell where it is and when it has expired
- Improved color for color-blind mode
- Passive shows how much bonus life he has from mana
Sion
- Show total health gain from E
Sivir
- No longer pauses when casting her ultimate
Skarner
- Better visual indicator when an enemy is hit by Q to know that another Q will slow
Sona
- Attack-move with Power Cord targets the closest enemy Champion
- Her W heal never prioritizes summons (e.g. Shaco's clone, Morde's ult soul) unless it is the only valid choice
Soraka
- Infuse can no longer be cast on a friendly minion
- Increased speed of auto-attack particle
- Can no longer cast Infuse on an ally who has no mana pool or is at maximum mana
Swain
- Buff placer for how many seconds ultimate has been active
- When ult ends, if mana display on HUD is activated, show total mana cost
- Decreased mana cost on ultimate to compensate for Blue buff nerf
- When Nevermove hits a target in fog of war it shows the claw particle without vision
Talon
- Noxian Diplomacy causes bleed damage over time on minions in addition to Champions
Taric
- Clipping issues with his cape and gem particles
Teemo
- Fix poison DoT resetting if attacking faster than poison tick
Tristana
- Rapid Fire resets attack animation to maximize attack speed boost instead of wasting part before it activates
- When she uses Rocket Jump her model location matches her hit box location
- Right clicking on Explosive Shot turns the passive ability on and off
- Draw a Bead shows both the increased range and Tristana's current total range
- Explosive Shot active range is equal to Tristana's current attack range; similar to the change with Miss Fortune's Double Up
Trundle
- Buff that shows duration left on Contaminate and Pillar of Filth
- Rabid Bite should not be removed if he attacks while blinded
- Fix Rabid Bite decreasing his total DPS over a certain attack speed
- Faster cast animation that sometimes results in missing attacks
- Ability to re-cast Pillar of Filth to remove it, in cases where you trap allies accidentally
Tryndamere
- Undying Rage has a 3-2-1 countdown over Tryndamere for allies to see
- Spinning Slash doesn't remove current move action
- Spinning Splash tool tip explains how it gives Fury
Twisted Fate
- Attack-move with Pick-a-Card targets the closest enemy Champion
- Total bonus gold gained from Loaded Dice shown (buff shows individual Champion and passive tool tip shows total)
- Ability to turn "Stacked Deck" off; it still generates charges but doesn't do the bonus damage until re-activated
- Targeting radius for Wild Cards shows the path for each card (similar to Lulu's Q)
- Visual indicator where he is ulting similar to Ashe, Ezreal, and Ziggs ultimate
- Pick A Card (Blue) tool tip shows total mana gained
Twitch
- (WAITING FOR REMAKE)
Udyr
- Additional skill point at level 11 (?) and 16 (?) so he can max out all skills; lower other values to compensate?
- Counter for Phoenix's charges
- Skill tool tips state how long until the stance buff is removed
Urgot
- Buff on self when you get lock-on to an enemy Champion letting you know how long until it expires
Varus
- Improved visual effects for his ultimate to better match its hit box and to indicate the spreading snare
- Sound effect if his ultimate hits an enemy Champion
Vayne
- Visual indicator that shows when Silver Bolts is about to end
- Condemn keeps her current action; that is if she was attacking a Champion, she keeps attacking the same Champion after Condemn is cast or if she was running, she continues running in the same direction after Condemn is cast
Veigar
- Better graphical notification for allies where Dark Matter will hit
- Dashes over Event Horizon are normalized instead of sometimes stunning and sometimes not
- Baleful Strike gives bonus AP on assists as well as kills to reduce intentional kill stealing to gain AP
Viktor
- When Chaos Storm first lands, it has a better particle effect to show the hit like Annie's Tibbers
- Increase width of Lazer and/or fix the targeting width to match actual width
- Upgraded Hex Core stats should be increased to a typical end-game item (4 or 5 AP per level)
- Upgraded Hex Core improved to give some active ability (?)
- Ability to sell an upgraded Hex Core to return to the basic Hex Core item; possibly sell for near 100% value so swapping Core types for the situation is not overly detrimental
- Augmented Death Ray tool tip (item and skill) shows the 30% bonus damage number
Vladimir
- Sanguine Pool no longer removes aura effects
- Auto-attack particle speed increased
Volibear
- Majestic Roar can no longer be used unless a valid enemy target is in range
Warwick
- Sound when Infinite Duress is broken before full duration
Wukong
- Minions already attacking Wukong shift focus to Decoy when cast
- Decoy follows Wukong's current move path (think Phantom Lancer's Doppelwalk)
- Decoy model retains all buff animations and looks essentially the same as the real Wukong
- Decoy carries over stun markers (e.g. will not be re-stunned from Veigar's Event Horizon when made after the real Wukong has been stunned)
Xerath
- Right click to move and cancel his W
- Range indicator on skills shows normal range and Locus of Power range together
Xin Zhao
- Counter for Xin's passive activation
- Audacious Charge gains an AD ratio in addition to the AP ratio (to keep Sheen/Trinity's AP gain feeling good)
- Audacious Charge mana cost reduced to 60 mana from 70 mana (comparable to Fiora's Lunge)
- Crescent Sweep reduces enemy armor and magic resist by the same amount it gives (7/10/13)
Yorick
- Ability to control revenant by using 'R' similar to Viktor's ult controls
Ziggs
- Tool tip for Q explains the farther you throw, the farther it bounces
- Better Detonation Pack radius graphic for user and allies
Zilean
- Swap icons for Rewind and Time Warp (Rewind icon is used as speed boost icon in many other things)
- Prohibited from using Rewind unless a skill is on cooldown to avoid accidentally using it
- Gives assist if Time Bomb was placed on target before they died
- Improved range indicator for Time Bomb to show explosion range from initial target (similar to Brand's E)
- Improving particle effects for his ultimate making it easier to read for allies and enemies
Zyra
-
***
More in next post
Note: I'll update this list with other suggestions that are popular and/or make logical sense.
League of Legends Community
|
Stexe
|
|
|
Stexe
|
|
|
Stexe
|
|
|
zrayk
|
|
|
Qeeick
|
|
|
Stexe
|
|
|
tangosmango
|
|
|
Enigmers
|
|
|
Zerglinator
|
|
|
UnnamedHobo
|
|





