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Attack damage vs ability power. The term refers to the type of item you build to scale your damage.
AD carry-generally does more auto attack damage but has weaker abilities. Tends to go bottom lane with a support in the current meta. Almost always ranged character, but Master Yi and a few others could also be considered an AD carry type. AP carry-does most damage with your abilities. Tends to go mid to level up faster so you can have higher level abilities so you can blow stuff up faster. AD carries are generally going to be squishy. Many have one ability to help them get away, but will tend to go pop. Urgot is really the only AD carry that isn't so squishy, but he's also more of an "AD caster" in that he does most of his damage with his abilities and lacks a "steroid" ability to beef up his auto attack damage. He's a fun hero to play but is definitely not your typical ranged AD carry. AP carries generally end up being tankier. They are (generally) more powerful early to mid game. They (generally) bring more CC/utility to the fight late game. Compared to AD carries, there are more options to get tanky with the caster items (Rod of ages, Rylas, Hourglass, etc). You may want to look into the AP carries more. Annie is pretty easy to learn, Brand is really strong, Morgana's easy to farm with and generally good. Lots of options. You're just going to be relying on your abilities more for damage than auto attacks. |
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