Morello, I'm calling your bluff! (and I would love to hear what you have to say about the Ryze changes)
UPDATED: Now has both single-target and teamfight damage calculations. Also recalculated everything with his passive thrown into the mix, to give a more accurate portrayal of what his damage is like. To those who say his damage went down and I was just not taking everything into consideration: it didn't.
UPDATED: OogaSplat made a good point in another thread; I'll add more number crunching to this tomorrow. You guys can find the post here:
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Your thread doesn't tell the whole story either. One, you ignore the fact that single-target DPS is more powerful than the same DPS spread out across multiple enemies. You also ignore the fact that Ryze's targets are not always nearby their teammates, so sometimes his E's DPS will still be wasted on minions. You also ignore the fact that Ryze's passive effects his Q's DPS more than it does that of his W or his E. These are all important factors.
Ultimately, I agree with you that these changes are a buff, but your thread is certainly not indisputable. |
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Originally Posted by Verandriel
This is completely false. Since his passive reduces OTHER ABILITIES' cooldowns by 1s when an ability is used, his passive affects his W and E far more than it does his Q. Let's take full CDR Ryze for example. I'll use 0.1s as the casting animation time for his abilities.
He opens with a Q. - Now on CD for 2.1s He uses W - Now on CD for 8.4s, Q CD now 1.0s He uses E - Now on CD for 8.4s, Q CD now 0s, W CD now 7.3s He uses Q - Now on CD for 2.1s, W CD now 6.2s, E CD now 7.3s. 2.1s pass He uses Q - Now on CD for 2.1s, W CD now 3.1s, E CD now 4.2s. 2.1s pass He uses Q - Now on CD for 2.1s, W CD now 0s, E CD now 1.1s. He uses W - Now on CD for 8.4s, Q CD now 1.0s, E CD now 0s. He uses E - Now on CD for 8.4s, Q CD now 0s, W CD now 7.3s. And it goes on. His cycle is now QWEQQ, QWEQQ, QWEQQ, so I should really be using 3 Q's, 1 W, and 1 E in my rotation, not 4 Q's. Therefore, the damage disparity is even higher. I'll give you the single target damage part; the E damage is halved assuming it is 1 on 1. |
UPDATED: It's confirmed. Ryze is getting buffed.
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Ryze
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NOTE I'm using UNIMITIGATED damage, meaning his actual DPS is not as high as it looks in here; this is his damage BEFORE MR is calculated. I ignored MR because MR will reduce his DPS by the same % regardless of whether he has 10 DPS or 9001 DPS.
NOTE People don't seem to notice I'm using the exact same build for both new and old calculations.
NOTE I did not his ultimate and his MR reduction in these calculations. This is because his % change in DPS is not affected by these things, only his actual DPS. These factors will increase his DPS by the same % regardless of whether he has 10 DPS or 9001 DPS.
So, people say "Ryze is getting nerfed! People won't run the Sorc's BV FH AA WotA Void Staff build on him!"
Now before I start, there are a few assumptions I made:
Assumed runes: Movespeed Quints, MPen Marks, Armor or Health/lv Seals, MR Glyphs.
Assumed masteries: 9/0/21 with max Expanded Mind
Assumed build order: Boots + 3 > Tears > Catalyst > Sorc's > Glacial Shroud > Banshee's Veil > Frozen Heart > WotA > AA > Void Staff (the last two are exchangeable depending on how much MR the enemy team has built)
Assumed combo: Q, W, and E are used whenever they are up. Every rotation begins with QWE. Every ability has a 0.1s cast animation.
Rotation at different % CDRs
Okay, so I thought that Ryze's passive would not really affect his rotation. I was wrong. Therefore, I'm going to do the math here and rework the rotations at differnet CDRs.
16% CDR (level 6)
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(7.12s * .8)/1c + (14.24s * .15)/2c + (22.1s * .04)/3c + (29.96s * .0075)/4c + (37.82s * .0025)/5c = 7.134 seconds per cycle, on average. Each cycle consists of 3 Q's, 1 W, and 1 E.
35% CDR (level 11)
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(5.125s * .8)/1c + (10.25s * .15)/2c + (15.45s * .04)/3c + (20.65s * .0075)/4c + (25.85s * .0025)/5c = 5.126 seconds per cycle, on average. Each cycle consists of 3 Q's, 1 W, and 1 E.
40% CDR (level 16+)
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Let's compare:
Old
- Q - 40/65/90/115/140 + 0.2AP + 0.075mana damage - 3.5s CD (2.94s with 16% CDR) (2.275s with 35% CDR) (2.1s with max CDR)
- W - 60/95/130/165/200 + 0.6AP + 0.05mana damage - 14s CD (11.76s with 16% CDR) (9.1s with 35% CDR)(8.4s with max CDR)
- E - 6 hits of 50/70/90/110/130 + 0.35AP damage - 14s CD (11.76s with 16% CDR) (9.1s with 35% CDR) (8.4s with max CDR)
- R - 75/150/225 mana
Ryze at level 6 with these abilities and a newly-bought Tear has the following:
- 1077 mana (350 from Tear, 75 from ult, 72 from Expanded Mind)
- 0 AP
- 16% CDR (6% from lv3 Q, 10% from masteries)
- 3 Q's for 171 damage each (513 total damage)
- 1 W for 114 damage
- 1 E for 50 damage per hit (300 total damage) (150 total single-target damage)
- Total damage = 927 damage over 7.134s or 129.94damage/sec.
- Total single-target damage = 777 damage over 7.134s or 108.92damage/sec
Ryze at level 11 with these abilities and Tear (+400 mana from passive), Catalyst, and Glacial Shroud has the following:
- 2637 mana (750 from tear, 150 from Ult, 132 from Expanded Mind, 325 from Catalyst, 425 from Glacial Shroud)
- 0 AP
- 35% CDR (10% from Q, 10% from masteries, 15% from Glacial Shroud)
- 3 Q's for 338 damage each (1014 total damage)
- 1 W for 262 damage
- 1 E for 50 damage per hit (300 total damage) (150 total single-target damage)
- Total damage = 1576 damage over 5.126s or 307.45damage/sec.
- Total single-target damage = 1426 damage over 5.126s or 278.19damage/sec
Ryze at level 16 with these abilities and Tear (+800 mana from passive), Banshee's Veil, Frozen Heart, WotA, and a Blasting Wand towards his AA has the following:
- 3577 mana (1150 from Tear, 225 from Ult, 192 from Expanded Mind, 375 from BV, 500 from FH)
- 120 AP (80 from WotA, 40 from Blasting Wand)
- 40% CDR (10% from Q, 10% from masteries, 20% from Frozen Heart)
- 3 Q's for 432 damage each (1296 total damage)
- 1 W for 451 damage
- 1 E for 132 damage per hit (792 total damage) (396 total single-target damage)
- Total damage = 2539 damage over 4.7s or 540.21damage/sec.
- Total single-target damage = 2143 damage over 4.7s or 455.96damage/sec.
Ryze at level 18 with these abilities and full build has the following:
- 3956 mana (225 from R passive, 1400 from AA, 500 from Frozen Heart, 375 from Banshee's Veil, 216 from Expanded Mind)
- 313 AP (80 from WotA, 70 from Void Staff, 163 from AA)
- 40% CDR (10% from masteries, 10% from Q passive, 20% from Frozen Heart)
- 3 Qs of 499 damage each (1497 total damage)
- 1 W of 585 damage
- 1 E of 239.5 damage per hit (1437 total damage) (719 total single-target damage)
- Total damage = 3519 damage over 4.7s or 748.72damage/sec.
- Total single-target damage = 2801 damage over 4.7s or 595.96damage/sec.
New
- Q - 60/85/110/135/160 + 0.4AP + 0.065mana damage - 3.5s CD (2.94s with 16% CDR) (2.275s with 35% CDR) (2.1s with max CDR)
- W - 60/95/130/165/200 + 0.6AP + 0.045mana damage - 14s CD (11.76s with 16% CDR) (9.1s with 35% CDR)(8.4s with max CDR))
- E - 6 hits of 50/70/90/110/130 + 0.35AP + 0.01mana damage - 14s CD (11.76s with 16% CDR) (9.1s with 35% CDR)(8.4s with max CDR)
- R - movespeed active (we'll talk about this later)
Ryze at level 6 with these abilities and a newly-bought Tear has the following:
- 1002 mana (350 from Tear, 72 from Expanded Mind)
- 0 AP
- 16% CDR (6% from lv3 Q, 10% from masteries)
- 3 Q's for 175 damage each (525 total damage)
- 1 W for 105 damage
- 1 E for 60 damage per hit (360 total damage) (180 total single-target damage)
- Total damage = 990 damage over 7.134s or 138.77damage/sec.
- Total single-target damage = 830 damage over 7.134s or 116.34damage/sec
Ryze at level 11 with these abilities and Tear (+400 mana from passive), Catalyst, and Glacial Shroud has the following:
- 2487 mana (750 from tear, 132 from Expanded Mind, 325 from Catalyst, 425 from Glacial Shroud)
- 0 AP
- 35% CDR (10% from Q, 10% from masteries, 15% from Glacial Shroud)
- 3 Q's for 322 damage each (966 total damage)
- 1 W for 242 damage
- 1 E for 74.87 damage per hit (449 total damage) (225 total single-target damage)
- Total damage = 1657 damage over 5.126s or 323.25damage/sec.
- Total single-target damage = 1432 damage over 5.126s or 279.36damage/sec.
Ryze at level 16 with these abilities and Tear (+800 mana from passive), Banshee's Veil, Frozen Heart, WotA, and a Blasting Wand towards his AA has the following:
- 3352 mana (1150 from Tear, 192 from Expanded Mind, 375 from BV, 500 from FH)
- 120 AP (80 from WotA, 40 from Blasting Wand)
- 40% CDR (10% from Q, 10% from masteries, 20% from Frozen Heart)
- 3 Q's for 426 damage each (1278 total damage)
- 1 W for 422 damage
- 1 E for 165.5 damage per hit (993 total damage) (497 total single-target damage)
- Total damage = 2693 damage over 4.7s or 572.98damage/sec.
- Total single-target damage = 2197 damage over 4.7s or 467.45damage/sec.
Ryze at level 18 with these abilities and full build has the following:
- 3731 mana
- 307 AP (80 from WotA, 70 from Void Staff, 157 from AA)
- 40% CDR
- 3 Qs of 525 damage each (1575 total damage)
- 1 W of 552 damage.
- 1 E of 274.75 damage per hit (1649 total damage) (824 total single-target damage)
- Total damage = 3776 damage over 4.7s or 803.40damage/sec.
- Total single-target damage = 2951 damage over 4.7s or 627.87damage/sec.
Early game damage gained is 8.81 damage/sec (7.42 single target) with just Tears. This is a 6.78% (6.81% single target) damage increase for early game.
Mid game damage gained is 15.80 damage/sec (1.17 single target) with Tears, Catalyst, and Glacial Shroud. This is a 5.14% (0.42% single target) damage increase for mid game.
Late game damage gained is 32.77 damage/sec (11.49 single target) with Tears, Banshee's Veil, Frozen Heart, WotA, and a Blasting Wand. This is a 6.07% (2.52% single target) damage increase for late game.
Super late game damage gained is 54.68 damage/sec (31.91 single target) with full build. This is a 7.30% (5.35% single target) damage increase for the very late game.
Also, the movement speed buff on his R lets him stay in range much longer, meaning he can continue to do damage more consistently. So overall, he actually gains even more dps with his PBE changes.
The fact that his E prioritizes champions now means it'll increase his dps even more.
It might be worth it to note that, with the WotA nerf, Ryzes might actually keep the Revolver (unless running double AP) and get an AA earlier thanks to increased AP ratios.
Someone mentioned Q range... Yes, Q's range went from 675 to 650. This isn't too significant, however, as Ryze's W's range is already 625. Ryze typically wants to remain within 600 of the enemy champion (actually closer, if possible), and the movespeed buff on his ult more than makes up for his Q's loss of 25 range.
So those of you hoping for Ryze nerfs, keep your fingers crossed the "nerfs" won't be the changes they made on the PBE.
tl;dr: Ryze "nerfs" on PBE are actually buffs. He can build the exact same way (and, therefore, be just as tanky), and his damage actually increases. The only point where his damage doesn't increase by a significant amount is his single target damage at level 11 (it still increases a little, but you won't be able to tell the difference).


