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Can we get some more interesting, grotesque champions?

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ZehNetoBR ?? Senior Member
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05-03-2012

Quote:
Originally Posted by Xpyder View Post
then, what if... instead of "trying to figure out" you asked us?
how about a "Pool" to vote for new champion ideas on the game client for example?
how about a pre-order option that would give the ones who pre-ordered a discount while also showing to you how supportive we are to the idea(just like a kickstarter project)?

about the Urgot thing, i remeber that in another thread, Morello(i think) said he wanted battlecast Urgot to be the default if he could do that since thats alot cooler(and i agree 100%, its the only reason ive played him for a bit)...

but... What about a the poll!!! Let us vote!! Put it up on the client! everyone will see!!! You will have a much wider range of viewers and voters!
You do realize that only a marginal percentage of the players actually posts on the forum, right?

 
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Xpyder ?? Recruiter
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05-03-2012

Quote:
Originally Posted by ZehNetoBR View Post
You do realize that only a marginal percentage of the players actually posts on the forum, right?
focus on the
"how about a "Pool" to vote for new champion ideas on the game client for example?
game client... got it? i did not mention the forum...

 
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Sevayne ?? Senior Member
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05-03-2012

i know it doesnt matter but i perfer the monster type characters...i dont want every female in game to look like baywatch and 90210 with *** shop outfits on...and every male champ to be pretty boys...champs like Urgot, WW, Sion etc are cool to see...I'd personally love to see grotesque champs come like every 5-6 on demand champs and make money off they monster champs for the players that perfer the monster look.

 
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Trevallion ?? Senior Member
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05-03-2012

I don't think gross tells the whole story behind why some of those champions are less popular than others. Gragas, Trundle, and Urgot all have really weird kits that make them a potential liability to their teammates. Seriously, all of them. Gragas can accidentally help an enemy escape with his ult. You could argue that Janna can do the same, but as Gragas you're much more inclined to use it offensively and screw up a teamfight in the process. Trundle's pillar can accidentally displace allies or cut them off. Urgot can use his ult to drop himself in the middle of the enemy team and get himself killed.

Additionally, each of those champions has "utility only" abilities that make them less exciting to use compared to other champions. Gragas has his "chug," He also has trouble being a melee champion who fills a role traditionally left to ranged champions. Trundle has the Pillar, Contaminate, and his ult. He's also mostly used as a jungler and while he clears fairly quickly for a single target champion, he's no Shyvana or Udyr. Urgot has the shield and his ult, and his kit is a weird hybrid of bruiser and carry that makes him hard to place on a team. I'm not saying they are bad champions or bad abilities by any means. They're all extremely useful, but in my opinion being heavy on utility (moreso for utility that only benefits you) and having weird kit design for their role makes a champion less appealing in solo queue when you need to depend on teammates who might not realize that Trundle isn't the same as Lee Sin and Gragas isn't the same as Ahri. Given a choice between the guy with lots of damage and/or hard CC and the guy with utility, I prefer damage and/or CC unless I am playing with friends who I know can take advantage of my utility. In fact, I would say that their "grossness" makes their kits more appealing, because those kits on "pretty" champions would be a bit less interesting.

Now compare those guys with Cho'Gath and Kog'Maw. Kog'Maw has an awesome kit for an AD carry. He is somewhat dependent on his team for protection, but that's not exactly different from any other AD carry. He lacks a dash but his slow serves a similar purpose. Cho'Gath has two forms of CC and a true damage ult, and can be built super tanky or as a damage dealer. He's not the best top or jungle in the game, but he can certainly hold his own. They're both pretty useful without being team dependent, which in my opinion makes them more appealing choices than the other "gross" champions.

 
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Lamenti ?? Senior Member
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05-03-2012

Quote:
Originally Posted by Morello View Post
Trundle's in Urgot Land.
you sadden me

 
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xMole ?? Senior Member
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05-03-2012

maybe its just me but I hate playin humans in any game. Not tto say I wont do it. But id rather play cool lookin monsters because iI'm a human as we all are and if we just wanted to be ourselfs why go into a game like this? I think its really fun to be something your not, and could never be

 
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deathcoilfeardot ?? Senior Member
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05-03-2012

The issue here is that vidya gaems are an entertainment form, so they're audience-oriented and market-driven. Not high art. That means the content producer (a writer, an illustrator, a comedian, a video game designer, etc.) doesn't necessarily like what she produces. She's trying to make a living, and to do so, she must appeal to her audience. Her personal tastes don't really matter. To a certain degree, a content producer can choose an audience, but some audiences are very small. And sometimes an audience finds you, and you roll with it.

 
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Ueber ?? Senior Member
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05-03-2012

I would really like to know how much you guys at Riot can parse out unpopularity because of appearance versus unpopular due to poor fit in the meta/problematic abilities. You look at Urgot, and he's always been a very nich champion--not really a bruiser but also a poor pick for AD carry. He's fun to play for those who are willing to give him a try, but he doesn't fit well into the Meta. The same sort of argument could be made about Trundle--he's also a very niche champion that you could argue isn't the most engaging to play.

While I can understand your reservation to have just plain grotesque champions, please please please make more big, intimidating monster types. Hecarim's a pretty awesome example, so is Nautalus. And especially please make a new void champion already. It's been too long!

 
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Thorthedark ?? Senior Member
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05-03-2012

Quote:
Originally Posted by Trevallion View Post
I don't think gross tells the whole story behind why some of those champions are less popular than others. Gragas, Trundle, and Urgot all have really weird kits that make them a potential liability to their teammates. Seriously, all of them. Gragas can accidentally help an enemy escape with his ult. You could argue that Janna can do the same, but as Gragas you're much more inclined to use it offensively and screw up a teamfight in the process. Trundle's pillar can accidentally displace allies or cut them off. Urgot can use his ult to drop himself in the middle of the enemy team and get himself killed.

Additionally, each of those champions has "utility only" abilities that make them less exciting to use compared to other champions. Gragas has his "chug," He also has trouble being a melee champion who fills a role traditionally left to ranged champions. Trundle has the Pillar, Contaminate, and his ult. He's also mostly used as a jungler and while he clears fairly quickly for a single target champion, he's no Shyvana or Udyr. Urgot has the shield and his ult, and his kit is a weird hybrid of bruiser and carry that makes him hard to place on a team. I'm not saying they are bad champions or bad abilities by any means. They're all extremely useful, but in my opinion being heavy on utility (moreso for utility that only benefits you) and having weird kit design for their role makes a champion less appealing in solo queue when you need to depend on teammates who might not realize that Trundle isn't the same as Lee Sin and Gragas isn't the same as Ahri. Given a choice between the guy with lots of damage and/or hard CC and the guy with utility, I prefer damage and/or CC unless I am playing with friends who I know can take advantage of my utility. In fact, I would say that their "grossness" makes their kits more appealing, because those kits on "pretty" champions would be a bit less interesting.

Now compare those guys with Cho'Gath and Kog'Maw. Kog'Maw has an awesome kit for an AD carry. He is somewhat dependent on his team for protection, but that's not unique to playing AD carry. Cho'Gath has two forms of CC and a true damage ult, and can be built super tanky or as a damage dealer. He's not the best top or jungle in the game, but he can certainly hold his own. They're both pretty useful without being team dependent, which in my opinion makes them more appealing choices than the other "gross" champions.
Well now I am sad you posted this AFTER Morello Left.
I don't think it could be stated any better.
Kudos to you sir.

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Thb1gChief ?? Senior Member
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05-03-2012

Quote:
Originally Posted by Morello View Post
Similarly, if you put crushingly depressing and dirty characters in LoL, they easily seem out of place and jarring. Replusive is also just that - repulsive. Looking at something that most people's eyes want to look away from doesn't make for a compelling experience for most players. Nurgle is cool, but hell if I want to stare at a Great Unclean One for 100s of games :P
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- Trundle... he doesn't even have an aesthetically pleasing skin to choose from. He is bad at looking bad , if you follow me. Trundle is jarring and repulsive, confirm/deny?