Quote:
Originally Posted by Ka0tiK
People have mentioned dropping shrooms all over the place under top tower, but I honestly stack mine along the pathways south of it, couple on their lane entry to top, and at a few ward spots in the jungle off the main path so they stick around for vision. I used to plant all over the node, but all it has to do is get flipped neutral and you wasted a lot of CD timer as they are quickly taken out. With 5+ shrooms along the lower paths and smart teamates it forces them to push down lane or have themselves kited through a minefield.
|
Its funny that you say this, because I'm going to tell you exactly the opposite.
I used to focus my shrooms on the jungle also. My thoughts were the same, flipping causes you to loose all your hard work and I figured we could prevent them from even getting close to the point with the jungle riddled with shrooms.
The problem comes when:
They remember your shrooming patters and walk around them in the jungle
They just give up the jungle and walk around it
They let their 200 MR tank go in front
Smart players do these three regularly. It will only take 1 rank 2 shroom after I bought my Guise to cause this reaction.
I realized that the best thing about shrooms were hitting them when I needed them. Damage carries and the lot, slow people under towers. You know for a fact they will always head to a point to try and cap it while you can only guess their path through the jungle.
If no minions are on your point because of shrooms and even their tanks fear to dive because they KNOW there is a line of them directly above and below the turret where its impossible to walk around, you've won your engagements.
They have to dive. Unless they catch 1-2 of you in the jungle out of position and snowball into taking points, you ALWAYS have the extreme upper hand by simultaneously being under your tower and having tons of shrooms with you.
And this doesn't mean just under your towers, but AROUND your towers. A lot of times while some/most of the fight will happen under towers, tanks will often initiate off points (both foe and ally) just outside of turret range. I place shrooms where ever I think team fights are going to happen.
The CDR in the build is there to make it so you can do this AND use it for map awareness, I just think priorities should go Points > Jungle.
There were so many 2v3s and 1v2s I've won top with just shrooms, darting, and running over and over. Even against bruisers and tanks.