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How does riot like Ground Steriods?

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Cheeto101 ?? Senior Member
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05-08-2012

Quote:
Originally Posted by Phreak View Post
Trundle's W is "If you fight me in this area, I will win, but if you can pull me off of it, it'll be a much closer fight." Trundle also has the ability to keep you in the area with his E. It's some nice subtle kit synergy.

Nocturne's Q is basically, "I'm rewarded for hitting you, and I'm really good at hunting you down and killing you if I do." He also has this sort of "unstoppable assailant" vibe. He spell shields a CC and if he can stick to you, fears you as well.

There are definitely some interesting things you can do with ground effects. One difficulty is making them look and feel cool (which I think Nocturne does well) while not being too spammy (imagine if Trundle W looked like Singed goo or Malzahar's Null Zone)
I was wondering if you guys have any opinions on permanent area steroids (brood mothers webs for example)

 
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ForeverLaxx ?? Senior Member
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05-08-2012

Quote:
Originally Posted by Ask Hellraiser View Post
meh

i've had a lot of bad experiences with broodmother

not too fond of ground effects
In what respect? The fact that all the enemy has to do is drop a ward in your web to see you whenever they want (much like Akali shroud, though that's a bit more problematic and costly)? Or is it the fact that part of your character's balance is based around the fact that you much prefer to fight in an immobile buff zone?

 
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INeedzAName ?? Senior Member
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05-08-2012

Ground effects will dominate location based combat, but other than that they are defensive in nature. I can see them working if you build a comp around them, like amumu ult kennen ult etc.

They are really great for fights at dragon, baron and pushing towers but as of right now the game focuses more on mobility for them to see a huge use.

 
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Vacus ?? Senior Member
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05-08-2012

Quote:
Originally Posted by EndlessCycle View Post
So couldn't you say this to every thread complaining about Grave's smokescreen? I mean its much smaller AoE than Trundle's zone and Maokai's ult.
I don't think you understand what Phreak said, or the complaints about Smokescreen.


People are complaining that Smokescreen is too strong. Phreak was saying that a very strong ground-effect that you can walk out of is useful even if it does nothing but make the enemy walk out of it.

Another reason for Smokescreen being strong is not an argument that it is balanced.

 
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Tavald ?? Senior Member
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05-08-2012

Quote:
Originally Posted by EndlessCycle View Post
So couldn't you say this to every thread complaining about Grave's smokescreen? I mean its much smaller AoE than Trundle's zone and Maokai's ult.
We complain about the non written part of the skill.
When smokescreen hit someone he have a 30% chance of lagging.

 
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Zerothma ?? Senior Member
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05-08-2012

Quote:
Originally Posted by Phreak View Post
(imagine if Trundle W looked like Singed goo or Malzahar's Null Zone)
Make it happen.

Void Trundle inc.

 
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Myrmidont ?? Senior Member
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05-08-2012

I think there's something about zoning, and kiting that makes the champ specific ground steroids really tasty to me, I think that maybe the ways you can apply them to the ground are also varied so there's a lot of room for you guys to explore that space and I'd just love to see what you guys can come up with if you want to explore some more ground steroids. The way noct and trundle apply the buffs are pretty basic and I think there are some more interesting ways to do that that also tie in with the kiting / zoning aspects of the buffs....just really got my mind churning.

 
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Eat Orange Be K ?? Senior Member
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05-08-2012

TBH, I like utilizing them just because they are so oft overlooked unless they are blatant like Malz' pool or Maokai's ult.

Which is fine by me. It often makes a lot of these go underrated by enemies and allows you to fully exploit them. The champion of these being Jarvan's Standard. I've seen so many enemies that are willing to take two steps away just to avoid getting CC'd with Q, oblivious to the fact that they're trying to continue a duel with a teammate who's now buffed.

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