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Worthless Masteries

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NicoliTheCat ?? Member
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05-10-2012

Remember, masteries really only affect the early game (like 6 armor matters after 5 minutes). That seems to be the trend/intent at least.

Except Initiator. <3

 
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Eruzi ?? Senior Member
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05-10-2012

the 4 extra AP in offensive masteries.

 
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Reedeemer ?? Senior Member
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05-10-2012

Quote:
Originally Posted by LeetMasterAce View Post

Havoc (+1.5% total damage): negligible amount of damage early game when bonus damage makes the most difference for early kills. Late game it's even more worthless.

Honor Guard (+1.5% total damage prevented): there's another thread about how bad this one is.

Mercenary (+8 gold per champ kill or assist): 8 bonus gold? Really? Assuming you're an AD carry who pulls off 10 kills in a game, that's only 80 bonus gold total. What a waste.

Sage (+40 bonus exp on kills or assists): Similar to Mercenary. Given how far down the tree these are, they seem to be a waste of a point each compared to other masteries this far down.

Wealth (+40 starting gold for 2 ranks): two mastery points for 40 gold. Two mastery points for 40 gold. Two....mastery....points....for ONE HEALING OR MANA POTION. What is this tomfoolery!?
Wealth is perfect for opening regowth+ward as support. so you can afford phylo at 5 min mark, rather like 10mins with meki+wards+pots.

Mercenary has 3 ranks, so its 24g for assist. nice for tank. (perfect assist is 175g. 24g is 1/6 of its or 15% bonus gold. or even more if its 80g assist)

Havoc. damage is still damage. and it has no alternatives, so its fine for now.

Sage is really useless.

 
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LeetMasterAce ?? Member
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05-10-2012

Quote:
Originally Posted by WhattayaBrian View Post
I disagree fundamentally. When we increased the cost of Doran's items way back when (such that you could no longer start Doran's + pot), that was a huge change with far-reaching implications.

I believe that starting items are among the most important item decisions there are, and dictate the flow of a game more than any other purchase.
Starting items are crucial, of course. What I'm saying is that an extra consumable starting item seems underwhelming for two mastery points. I mean, two mastery points for 150 HP over ten seconds....I dono man.

 
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Frychikn ?? Senior Member
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05-10-2012

Quote:
Originally Posted by Reedeemer View Post
Wealth is perfect for opening regowth+ward as support. so you can afford phylo at 5 min mark, rather like 10mins with meki+wards+pots.

Mercenary has 3 ranks, so its 24g for assist. nice for tank. (perfect assist is 175g. 24g is 1/6 of its or 15% bonus gold. or even more if its 80g assist)

Havoc. damage is still damage. and it has no alternatives, so its fine for now.

Sage is really useless.
why would u want to start regrowth + ward....

 
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Darkwahn ?? Member
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05-10-2012

Deadliness is pretty bad imo..

 
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Huibrizzle ?? Senior Member
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05-10-2012

There is nothing wrong with wealth at all, a single point in wealth allows you to start with boots 2 health pots and a ward on a support.

I agree on the bonus gold per kill/assist these are useless.

4 points for 2% move speed may seem low but you have to understand that you can combine these with the run speed buffs from defense for a 5% increase. Anymore than 2% would quickly become op when combined with move speed quints.

Havoc is pretty weak but when you have a lux or critt damage specd cait or trynd that's going to be 10-15 damage then another 40 or so damage considering a critt DMg cait can hit for about 1500+ a shot.

So 4 points for 60dmg is not so bad.

Increasing alot of these would break thing such as when the ad per lvl mastery was critt chance. Certain champs could be lvl 1 with 23% critt which was broken.

 
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angrymushroom ?? Senior Member
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05-10-2012

Havoc isn't amazing, there are definitely better masteries in the offensive tree then that.

Other then that, the other ones have their uses. Honor Guard and Wealth are amazing on the right character.

 
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Kyoko Sakura ?? Senior Member
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05-10-2012

ward mastery #1

 
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FrostAU ?? Senior Member
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05-10-2012

Quote:
Originally Posted by Frychikn View Post
why would u want to start regrowth + ward....
Because you're playing say... Taric? As support in bot lane and you want to ward your bush to stop early ganks and grab your Philosophers A.S.A.P.

Do you even play this game?