Originally Posted by LeetMasterAce
Havoc (+1.5% total damage): negligible amount of damage early game when bonus damage makes the most difference for early kills. Late game it's even more worthless.
Honor Guard (+1.5% total damage prevented): there's another thread about how bad this one is.
Mercenary (+8 gold per champ kill or assist): 8 bonus gold? Really? Assuming you're an AD carry who pulls off 10 kills in a game, that's only 80 bonus gold total. What a waste.
Sage (+40 bonus exp on kills or assists): Similar to Mercenary. Given how far down the tree these are, they seem to be a waste of a point each compared to other masteries this far down.
Wealth (+40 starting gold for 2 ranks): two mastery points for 40 gold. Two mastery points for 40 gold. Two....mastery....points....for ONE HEALING OR MANA POTION. What is this tomfoolery!?
Wealth is perfect for opening regowth+ward as support. so you can afford phylo at 5 min mark, rather like 10mins with meki+wards+pots.
Mercenary has 3 ranks, so its 24g for assist. nice for tank. (perfect assist is 175g. 24g is 1/6 of its or 15% bonus gold. or even more if its 80g assist)
Havoc. damage is still damage. and it has no alternatives, so its fine for now.
Sage is really useless.