Hi eNi here,
I play support champs as a main and really enjoy the role. I have a few small options for karma I would like people to hear.
I heard someone say about a similar idea over on GD and I can not for the life of me find it or remember who it was to give them credit. (If it is you let me know and ill name you here)
Now I LOVED Karma when she first came out. She was one of the only champions I bought upon release. But as a Karma lover i do think she is a smidge UP...but I have some reasons.
Hang in there with me....
Ok down to business.
If we look at other "Straight Supports", as i like to call them, supports that are kitted and defined to a mainly supporting role, we can see similar kits.
Janna gives us a shield, knock up to peel off and a clutch save ult, if you will AND a team wide small buff.
Soraka brings lane sustain to the table. Heal and armour buff, mana restoration and a clutch heal global heal. (Not mentioning Q as this is an ability which does not get a lot of use...generally)
Sona gives us a heal, damage buff, move speed buff and an ult that can decide games in certain cases.
Lulu has a lot of very very handy spells when it comes to just about any situation. Strong lane control, sheild, move speed boost and a rocking clutch save ulti (one of my fav ults in the game.)
As well as the the slow percentages (%'s rocked out by JeanieYuss)
Janna 16% permanent self buff. 48% single target slow. Plus 3% movespeed global aura.
Sona 14% aura. 20 flat movespeed on activation. 40% single target slow
Zilean 55% slow/speed. can be on 2 targets at a time.
Lulu 80% AOE slow (at the cost of a short duration). 35% movespeed buff
Kayle: 35% slow. 30% haste. (both single target)
Nunu: 15% movespeed buff for him and an ally. can have 100% uptime. Ice blast 60% slow. Short Cooldown.
Orianna: 40% slow/haste. 2 second duration upon leaving the area. AOE.
Now as you all know Karma works with the mantra mechanic which I am a huge fan of. But with this mechanic comes a down side...only 3 spells. 3 good spells...but still 3. And this means we lack that one strong ult that really brings us into more matches.
As you know we can only hold 2 mantra and this can be quite frustrating.
If Karma could hold 3 mantra, whether that came at the expense of long CD times on her mantra charges this would still be a viable change. Have us start charging them at the start of the game instead of giving us 3 straight up and set the generating time on them higher so we cant just heal spam/ sheild bomb all day and wreak face as support in lane.
^^^ Least favoured option as it could lower the skill needed to play her tremendously. 2 mantra with the changes to the abilities is my fav idea.
Now this is the part I heard someone else mention on the GD section.
What if for Karma's W it actually benefited from a mantra charge in a more useful way?
You could pretty much keep it how it is BUT when used with a mantra charge it applies a stun to an enemy. Im talking like a Leblanc chain on a single target. If the Mantra charged W stays on them for say 3.5 seconds they become SNARED for a short duration. This could start at 0.25 second snare or something and scale upwards every level or possibly every second level if the scaling is high.
If a mantra-ed W is on an ally they could be given a small buff in the form of armour or healing or something, Or even the abilty to not be slowed? Still able to be stunned and all other CC's apart from slowing. This does sound a little strong now that im typing it but let me know what you think.
More to come at some stage....
TL;DR - Different Mantra Charged W snare on target enemies, more effective anti-CC on target ally
Thanks to JeanieYuss for this idea -
Karma creates a beam between her and an ally or enemy for up to 5 seconds. Allied anchors move 10 / 13 / 18 / 22 / 26 / 30 % faster and enemy anchors are slowed for the same amount. The beam deals 80 / 125 / 170 / 215 / 260 / 305 (+70% of ability power) magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through for 3 seconds. The beam breaks if the bonded target is stealthed.
Mantra Bonus: Karma can cast an extra Spirit Bond for no cost. If a target takes damage from the first Spirit Bond. They take 25% reduced damage from any other spirit bond.
Rank 6 Cooldown: 10 seconds
Rank 6 Cost: 115 mana
Mantra Bonus For W: As well as being gifted a speed buff or debuff respectively, If mantra is used on Spirit Bond allied target they receive a buff to armour by 10/15/20/25/30/35 for the duration of the spell. If cast on an enemy they receive a debuff to their armour by the same amounts for the duration.
Thanks for bumping my Karma thread. I will give one of my own ideas.
I actually think that the best route is to make her Mantra charges stronger but to give them a longer cooldown. I think that way Mantra would feel more like an ultimate and it would be more important of a decision to decide when to use the charges and what abilities to use them on. I definitely DO NOT support giving Karma a higher number of maximum charges. If she could Mantra all three abilities in one go it would take away a lot of her decision-making. Making Mantra more spammable would dumb down Karma's gameplay.