Quote:
Originally Posted by Yenn
This is possibly the most ridiculous post I've ever read and only goes to further prove that the designers no longer have have any idea what they're doing. It's unfortunate that being a game designer doesn't have any requirements.
Making players think is a horrible thing. Players shouldn't have to get a feel for their champion's damage in order to perform well. That's not fun. In fact, let's make Garen's ult true damage, because it's unfair to make players figure out how much health enemies have to be at to kill them.
And while we're at it, let's make every ult true damage, too. Because when I'm playing Fiora and I ult the enemy armor stacking Renekton, it just doesn't feel good, and it's too abusive when I ult Caitlyn. Better yet, let's make all damaging ults true damage, so they feel good!
No, seriously.
|
This is possibly the most ridiculous post I've ever read and only goes to further prove that the players no longer have any idea what they're talking about. It's unfortunate being a community member doesn't have any requirements.
Making designers justify everything they make is a horrible thing. Designers shouldn't have to feel for the reaction their work will have in order to do their jobs well. That's a waste of time. In fact, let's make this idiot shut up, because it's unfair to make designers trying to have a serious conversation with the community deal with morons.
And while we're at it, let's make every idiot shut up, too. Because when
bahaha, ok ok. I can't keep this up. That second paragraph was horrible. I couldn't focus long enough to stop laughing at how seriously awful this guy made himself sound. Players shouldn't have to think? Strategizing before ulting isn't fun? I'd be willing to bet this wanker turns right around and complains about LoL being a baby's first 'carebear' MOBA for not having denying and adding features like the turrent warning sound... xD