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Change Darius ult to deal physical damage.

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Bafodalho ?? Senior Member
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05-25-2012

Quote:
Originally Posted by Certainlyt View Post
I would not have released him, and my peers would not have let me release him, unless we were certain that play and counterplay determined the outcome of most Darius engagements.
excuse me but are you implying that riot doesn't let OP champs be released?
if so, released xin, vayne, graves and lulu would like to have a word with you

 
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Nazrin1123 ?? Senior Member
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05-25-2012

so how does one bleed a great steam golem, or a rock for that matter?

 
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TheUlf ?? Senior Member
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05-25-2012

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Originally Posted by Yenn View Post
This is possibly the most ridiculous post I've ever read and only goes to further prove that the designers no longer have have any idea what they're doing. It's unfortunate that being a game designer doesn't have any requirements.

Making players think is a horrible thing. Players shouldn't have to get a feel for their champion's damage in order to perform well. That's not fun. In fact, let's make Garen's ult true damage, because it's unfair to make players figure out how much health enemies have to be at to kill them.

And while we're at it, let's make every ult true damage, too. Because when I'm playing Fiora and I ult the enemy armor stacking Renekton, it just doesn't feel good, and it's too abusive when I ult Caitlyn. Better yet, let's make all damaging ults true damage, so they feel good!

No, seriously.
This is possibly the most ridiculous post I've ever read and only goes to further prove that the players no longer have any idea what they're talking about. It's unfortunate being a community member doesn't have any requirements.

Making designers justify everything they make is a horrible thing. Designers shouldn't have to feel for the reaction their work will have in order to do their jobs well. That's a waste of time. In fact, let's make this idiot shut up, because it's unfair to make designers trying to have a serious conversation with the community deal with morons.

And while we're at it, let's make every idiot shut up, too. Because when bahaha, ok ok. I can't keep this up. That second paragraph was horrible. I couldn't focus long enough to stop laughing at how seriously awful this guy made himself sound. Players shouldn't have to think? Strategizing before ulting isn't fun? I'd be willing to bet this wanker turns right around and complains about LoL being a baby's first 'carebear' MOBA for not having denying and adding features like the turrent warning sound... xD

 
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Hoofster ?? Senior Member
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05-25-2012

So much hate. I was under the impressing by listening to the live streams that Darius was pretty much trash. I've yet to hear a real top lane player say anything positive about him. I've even heard several directly say "Darius, gg free win." then win the game.

 
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?àrš ?? Senior Member
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05-25-2012

Quote:
Originally Posted by Certainlyt View Post
We made Darius's ult true damage for a two primary reasons:
First, we wanted the Darius player to have some certainty over whether his ultimate would land a killing blow. Physical damage mitigation varies widely across champions and builds. It was extremely "mathy" to have to calculate what health was needed to score a kill.

Second, we wanted to make sure Darius's ult did not kill squishy ranged ADs and mages from full with low bleed stacks. When the ult was physical, the damage had to be so high to make it feel good against, say Renekton, that it was abusive versus Caitlyn. Notice that in the example you gave, Darius's lvl 3 Noxian Guillotine at max stacks with 60 bonus AD would be doing something like 300 physical damage to a lvl 18 Renekton with a Randuins and an Aegis.
I actually think True damage isnt the problem, the whole Cooldownrefresh thing is over the top.

 
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IMelchorI ?? Senior Member
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05-25-2012

garens ult does 550 maximum damage against a target with 2000 hp and 100 mr. if the odds are in his favour, on enemys with higher hp or less mr, it does about 650 damage. thats pretty much the base damage on darius ult.

no refresh on kill/assist for garen, because he doesnt have manacosts (allthough this is only an early game advantage). ok. but why 400 damage less? (or better 400 more for darius) and all of it true damgage. screw the cd reset, thats not even the problem when hes limited by mana and can be countered by armor. but the true damage is so much over the top.

to me it reads like

"we gave his passive magic damage and his ult true damage, because we wanted to make a champion who cant be countered by armor like every other ad based champ"

applying multiple stacks in rapid successsion is not exactly a problem for darius. hitting an enemy with the ult with 0 stacks will practically never happen. his q alone helps him to apply it to multiple targets.

 
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Metronomotopoeia ?? Senior Member
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05-25-2012

Quote:
Originally Posted by NeoBluereaper View Post
Pretty sure Garens does X amount + 1 per 2.5 health missing.
Certainlyt's point was that having Garen on the enemy team has the effect of making you scared at 25% health instead of 10%.

My point is that having Darius on the enemy team makes you scared at 40%.





And that's not even mentioning the obvious side-effect where, if Garen kills the person next to you, you can relax. If Darius kills the person next to you, you can't. But that wasn't the territory he was trying to get into, so I let that part slide.

 
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Hoofster ?? Senior Member
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05-25-2012

Quote:
Originally Posted by Metronomotopoeia View Post
Certainlyt's point was that having Garen on the enemy team has the effect of making you scared at 25% health instead of 10%.

My point is that having Darius on the enemy team makes you scared at 40%.





And that's not even mentioning the obvious side-effect where, if Garen kills the person next to you, you can relax. If Darius kills the person next to you, you can't. But that wasn't the territory he was trying to get into, so I let that part slide.
So 40% of your health is 875? There's the problem. Ok guys, move along, nothing to see here.

/thread

 
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WindWhip ?? Senior Member
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05-25-2012

I may have a new most hated red.

 
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Acursed ?? Senior Member
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05-25-2012

Quote:
Originally Posted by Certainlyt View Post
We made Darius's ult true damage for a two primary reasons:
First, we wanted the Darius player to have some certainty over whether his ultimate would land a killing blow. Physical damage mitigation varies widely across champions and builds. It was extremely "mathy" to have to calculate what health was needed to score a kill.

Second, we wanted to make sure Darius's ult did not kill squishy ranged ADs and mages from full with low bleed stacks. When the ult was physical, the damage had to be so high to make it feel good against, say Renekton, that it was abusive versus Caitlyn. Notice that in the example you gave, Darius's lvl 3 Noxian Guillotine at max stacks with 60 bonus AD would be doing something like 300 physical damage to a lvl 18 Renekton with a Randuins and an Aegis.

Very good, darius ulti is balanced i have no idea why people think its op in any way i mean take darius ulti and hit a champion with 3000 hp or more it will do like around 750 dmg at max lvl with max stacks that is 750 dmg on a 3000 hp its not even 1/3 and this is ultimate skill we are talking about, example go check veigar, 1 hiting enemy ap champions.