Acid Hunter neither lifesteals nor crits. It also doesn't increment Sanguine Blade's passive boost though, so honestly I don't like it very much either because SB is nowhere near worth its price if you don't keep its stacks up. While Urgot can be quite tanky and incidentally autoattack people who come close enough to hit, it's probably bad policy to actively get in the face of someone like Jax or Wukong to do it and you'll lose your stacks if you're lock-on shooting from long range. Honestly if you want lifesteal on him that bad, you might as well build a Gunblade. >_> You might think that's ridiculous but spell vamp is insanely broken on him and hey, the AP doesn't go to complete waste since his shield does have a rather high ratio. It still has a modest amount of AD and lifesteal. If that's too outlandish for you, Bilgewater Cutlass is better than EC as a mid-tier lifesteal option if nothing else or hell, just sit on Vamp all game and ignore upgrading it unless the game goes long enough for a full six-item build.
Or I'm confused and you're talking about Yorick, in which case whoops my bad. -_- Omen of War should apply both crit and lifesteal unless it's bugged, though crit will only apply to the autoattack portion of damage and not the ability damage.
As far as my previous posts are concerned, I don't really care about the rest and think what you will of me but please do not tell me my objective, factual statements are wrong.
Originally Posted by Sauron
Except that it does work for video games. It actually works better for video games than it does for anything else save board games, as they are state-driven and the paths can be predicted. You obviously have not seen a good Lulu play. Kiting is her game, and she outranges and outharasses practically everyone.
Lulu tags someone with E and then hits her Q. She deals 540 damage, less the target's MR plus whatever piddly AP you have building tanky CDR. Her spells are now on a 10-second and 7-second cooldown, less your CDR (up to 40%).
This is a simple fact. To deny it is to be wrong.
Once you get to the skill level of not constantly whiffing Glitterlance (which is pretty low), being a better player doesn't make her deal more than 540 damage + AP - MR. This is slightly more damage than what Janna will do (assuming you don't routinely land full-charge tornadoes) but it's still near bottom of the barrel amongst AP casters as a whole.
If you want to argue that their relative damage output matters, sure, go ahead. I simply disagree. Neither Janna nor Lulu are designed to be a primary damage dealer and while Lulu might do more, I don't think the distinction between "garbage" and "garbage +1" is important. Same thing on those other matters: their different methods of CC, Wild Growth vs. Tailwind, what have you. If this is where Lulu gets the edge in your (and the majority's) opinion, then we can simply agree to disagree.
What you can't do is argue that Lulu is better because she deals "obscene damage." Literally. It is just objectively true that Lulu deals poor damage. There's no argument to make. She has only two damaging spells. Their base damages and cooldowns are average at best (being generous). And were you to build her for damage, which is generally not the case, her scaling is horrible. She kites great, she pokes well, she has utility coming out of her ass... but she's not scoring sick frags left and right.