This is a game variant based off of World of Warcraft's popular arena system. This variant will use many like item building methods that World of Warcraft uses within their pvp design.
The Crystal Scar
B.) Team size:
30 with a minimum of 300 wins to ensure the player has a general understanding for how to follow directions.
Any. The talent specialization is a players true secret weapon.
Defensive and neutral summoner spells - Exhaust, Ghost, Flash, Clarity, Heal and Cleanse. Will you trinket, cc or give yourself that last second boost?
1.) Mercury's Treads: This is the minimul amount of resilience required in order to pvp in the Dominion Arena.
2.) Health: Every player may only build an item that contains some sort of health modifier. This does not include shielding items (i.e. Hexdrinker). HOWEVER, if a shield generating item has health on it, you may use that item.
After the gates drop, both teams will head towards the middle of The Crystal Scar (If it is past round 1, each team will say "READY" in /ALL chat when they have a full team in their respective bushes). Both teams must gather in their sides bush located between the middle speed buffs and the center of the map. Once the shields have spawned in the middle, both teams will send out a pre-determined player to take the shield and run back to their group. SHIELD GRABBERS MUST NOT ATTACK EACH OTHER UNTIL ROUND STARTS. (NOTE******* After round 1 is over, each new shield grabber will be sent out on an agreed /ALL message with the word "GO" from both teams). Once both shield grabbers reach the bush their team is located in, the round has begun. Both teams must stay within the middle area with the following applied rules:
1.) You may not go back to the starting bush.
2.) You may not go back and buy at any point in time
3.) You may not go past the two bottom bushes of the center area.
4.) You may not go in or past the tri-bush located at the top of the center.
Once a player has died, the must remain in the base until all 5 players
After each round, the surviving team is aloud to capture the opposite tower from their base. This is either The Refinery or The Drill. Once captured, the winning team must return to base. The losing team is then aloud to and must neutralize the capture point. The first team to 10 captures is declared the winners and are aloud to and must 5 cap to end the match. Neutralizing a capture point can be done on the way back to the bushes.
I.) Random vs. Blind vs. Draft (INFORMATION APPLIES TO HOST ONLY):
It is generally better to run Random or Blind for the simple reason that their is more chaos from the very beginning of the match. Will you try to counter the ap champions or the ad champions? Who will be your dedicated tank killer and who will be your squishy stomper? These qustions can be answered much faster with Draft however. Therefor, Draft mode should be considered a more competitive option due to the simple fact that it allows for very strategic compositions to be picked and counter picked. The choice is yours.
I hope you all enjoy this new variation for League of Legends! Remeber to provide the link to this post before every match so that no one is confused on the rules. Have fun and good luck IN THE ARENA!
League of Legends Community
TalkXickZ ?? Junior Member