Quote:
Originally Posted by Lasie
I think that some walls should still be able to be "flashed" over with some abilities. that way ez shaco and those such wont be completly hindered and would also encourage the use of wards
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Exactly. But I was just saying the walls
directly surrounding the flag area should be too thick to flash through. Once they get out of the cluster-#%&* going on in the middle, then they should be able to jump through the wall. But as I originally said, a Shaco or Shen would just run right through the team fight, then hop over a wall with the flag.
And then I just had another idea. The flag would need to reset after like a minute of being dropped. Because a winning team that just wants to farm kills would just take the flag to their base, but drop it right outside. Then they would just camp the other base for kills. Yes, this would happen. We all know the players that will ignore taking down the Nexus because the enemy Sivir is at half health. After some time, it would need a reset.
I had another idea with minions reaching the ends of lanes too. Maybe, since most people will be going for the flag/farming the jungle, that when the reach the end, they just disappear, but give a small gold bonus to the whole team. If you make it 20 gold per minion, and you shove the lane to get them through, that can make a HUGE bonus and actually draw some attention to the lanes. Because right now, they seem pointless. Or maybe add points for it. At every 5 minions to the end of a lane, you get a point.