Quote:
Originally Posted by Opreich
Won't it also prevent comebacks though?
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I have played a
lot of ARAM's in my day. When I've had to play with the silly backing after inhib rule in place, I can tell you that it doesn't really make a difference in the vast majority of games. I've probably only seen 4 or 5 comebacks that happened because of this rule. The rest of the time, it just adds frustration to the team who basically dominated the game, because they now have to wait sometimes even 15 more minutes just to be able to push down the nexus after the inhib dropped.
Quote:
Originally Posted by Fox P McCloud
I will say that making it so that you can't heal/shop once inhib is down is hugely disappointing.
I've never had a game become "stagnant" because of this--it might lengthen it out, a bit, but it also gives the enemy time to actually counter-attack; if they can't heal/shop, then games will be decided way earlier than they currently are.
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ARAM, as it originally was (and as it should be) is generally decided by who takes the first inhib. It was just a fact of the game, and something everybody recognized. The games where that may not have been the case would have, by default, been extremely close games. You know, where one team dies taking their inhib, so the other team gets to push back across and get theirs as well.
These games were fun and had a lot of tension because they were actually
even. But when a team comes out with an early advantage and is able to keep pushing that advantage, they
should win the game easily.
It's just the nature of ARAM.
If you want to play a game with epic* comebacks, go play ARAB.
I really,
really hope Riot sticks to their guns with this one, and keeps considering the back-after-inhib rule as toxic and/or anti-fun. I know there will be a fair bit of complaining on the forums about it because so many people have grown to know ARAM's with that rule in place.
*People usually think these are epic in nature, but in reality it is caused by the death-timers massively favoring the losing team, to where it gets that same annoying feeling to the dominating team as you have in ARAM's where people can heal after inhib is down.