Champion Changes
NEW CHAMPION: Zilean, The Chronokeeper
NEW CHAMPION: Singe, The Mad Chemist
Teemo
- Teemo's Toxic Shot is now a passive skill
- Move Quick no longer slows you upon being hit (it does still remove the haste buff)
- Blinding Dart now causes your opponent to miss a set number of attacks instead of increasing their miss %
- Teemo received a new Passive: Trailblazer: Teemo leaves a trail as he moves, increasing the move speed of allies and granting him sight radius of the area for an extended period of time.
- Teemo received a new Ultimate: Noxious Trap: Teemo places a trap which, when triggered, will poison surrounding units, slowing and damaging them for the duration.
Minotaur
- Increased Duration of Unbreakable Will from 5/10/15 to 10/15/20
- Added +80 Damage to Unbreakable Will
- Increased Minotaur's base Attack Range from 100 to 125
- Added a Charging component to Headbutt, increasing its range from 200 to 650
Judicator
- Reduced Intervention's duration from 5 to 4
- Changed Mana Cost on Intervention from 80/60/40/20/0 to 80/80/80/80/80
Fiddlesticks
- Increased damage dealt to champions on Dark wind from 120 per bounce to 135 (Minions it still deals 120)
- Increased cooldown on Terrify from 12 to 14
- Decreased Drain range from 500 to 450
- Decreased Drain break range from 800 to 700
Morgana Le
- Increased Ability Power Ratio on Tormented Soil from .2 to .3
Master Yi
- Increased cooldown on Meditate from 50 to 60
- Increased Bonus damage on Alpha Strike from 50/125/200 to 150/250/350
Soraka
- Reduced duration of Astral Blessing from 16 to 12
- Increased bonus armor on Astral Blessing from 20 to 30
- Increased ability power ratio on Astral Blessing from .12 to .2
- Increased Healing from Astral Blessing from 10/18/26/34/42 to 14/22/30/38/46
- Increased Mana Restore on Infuse from 40/80/120/160/200 to 50/100/150/200/250
- Increased Ability Power ratio on Wish from 1 to 2
- Reduced cooldown on Wish from 150/110/60 to 120/90/60
Ashe
- Increased the damage on Enchanted Crystal Arrow from 250/425/600 to 350/550/750
Sion
- Increased Attack Speed on Cannibalism from 30% to 45%
- Decreased Damage block on Feel No Pain from 30/45/60 to 30/40/50
Sivir
- Reduced bounces on Ricochet from +2/3/4/5/6 to +1/2/3/4/5
Neutral Minions
Baron Nashor
- Increased Base Damage from 400 to 500
- Increased Armor from 100 to 120
- Decreased Global Gold grant from 500 to 400
- Added a Global Buff to the team that kills Baron Nashor 'Exalted with Baron Nashor', which increases your champion's Damage and Ability Power by 60
- Decreased knockback on Sweeping blow from 1000 to 750
Neutral Minions
- Increased Neutral Minion attack speed
Summoner Spells
- Ghost: Reduced Duration from 25 seconds to 15
- Ghost: Increased Movement Speed bonus from 22% to 28%
Items
- Increased Recipe cost of Warmog from 765 to 1025 (total cost from 2740 to 3000)
- Added a Cap to Warmog the Living Armor for bonus health / regen of +400 Health, and 50 Health Regen per 5
- Modifed HP gain per kill on Warmog from 5 to 4 (25 to 40 on champions), and Regen per kill from .05 to .1 (.5 to 1 for champions)
- Increased Aura Damage of Sunfire Cape from 40 to 50
- Decreased cost of Sunfire Cape from 900 to 600
- Increased Mejai's SoulStealer plus ability power from champion kills from 5 to 12
- Added a Cap to Mejai's Soulstealer of +120 Ability Power
- Increased Archangel's Staff bonus ability power from mana from 2% to 2.5%
- Updated 'Growth' item tooltips to represent their max caps
- Updated Elixer Tooltips
- Made Elixers persist through death
- Added Tooltip to Phantom Dancer
- Increased cost of spirit visage recipe from 250 to 500
- Made Spirit Visage effect UNIQUE, having multiple spirit visages will not stack their passive ability
- Made Glacial Shroud effect UNIQUE, having multiple glacial shrouds will not stack their passive ability
- Made Infinity Edge effect UNIQUE, having multiple Infinity Edge will not stack their passive ability
Miscellaneous
- Updated Animations for Morgana Le's Dark Binding and Ashe's Volley to make them easier to use
- Your spell cooldowns can never be reduced below 70% (from 5%)
- Fixed a number of tooltips
- Decreased Base Towers Health from 2400 to 2000, Decreased Dampener and Outer Tower Health from 3600 to 3200
Bug Fixes
- Fixed channel bug with Drain, Absolute Zero, Infinite Duress, and Dark Binding where damage / effect would continue if the channeling unit died
- Fixed Channel bug with Drain, Dark Binding, Infinite Duress which threw up errors if the target dies while you are channeling
- Fixed Warwick's Infinite Duress Channeling bug which would cause it to break / be breakable
- Added a buff texture to Summoner Ghost
- Fixed proper buff duration for the following champion passives: Pyromania, Double Strike, Colossal Strength, Feel No Pain, and Trailblazer
- Fixed Soul Shroud's buff type to fix an issue with it's buff duration
- Assorted Lua error fixes
Gameplay Changes
HUD
- Neutral Minion Camp Icons on minimap now dissapear if you see them killed, and re-appear when respawned.
- Took out the "click to upgrade" button from level ups.
- can now level up skills with alt-q, alt-w, alt-e, alt-r
- pinging the minimap with unlocked camera will no longer move your camera to the ping location.
- fixed a bug that could sometimes make you get stuck in unlocked camera mode.
- Enemy level added back to target indicator (placeholder for now).
- Ability Stats made bigger, easier to read on Player HUD.
- Added map scroll speed option to "More Options"
- Several improvements to make clicking on the minimap more accurate, and make it easier to go back to base via minimap.
- Positions on minimap should now be more accurate
- Buff Icons are 20% bigger
Gameplay
- Heroes now play their full attack animation when last hitting.
- Several attack animation bugs/exploits fixed with heroes.
- Instant cast and toggle spells no longer interrupt attack timers
- Epic encounter now takes much longer to respawn.
New Features
- New inking around unit models
- New Assist Functionality (gold/xp gains when assisting in a kill)
- You now receive gold for a unit you get the last champion hit on even if a tower or minion gets the last last hit
- New Bounty system for Champion Kills
- Towers now respond with call for help to Champion Spells
- Minions that are agrod onto you will now have an orange outline
- New Feature World goes Black and White when you die.
- When Selecting your spells in Champion Selection you will now see the spells you have selected on the Main page
- You can now see the loading bars of everyone in your game during the load screen
Bug Fixes
- Improvements to Popping issues
- Fixed bug where sometimes when you alt tabd back into the game you would have a black screen with the game cursor
- Fixed a bug where canceling attacks repeatedly caused the next attack to be delayed.
- Fixed the Bug that made it so Neutral Minions would get into a state where they wouldnt attack.
- Fixed a Bug where Neutral Minions would not respawn correctly


