Originally Posted by RiotNome
But the general idea is that the point system should give players a point of reference and positive reinforcement for being legitimately useful.
Then "points" should be nothing more than indication of damage you've delt to the enemy nexus (since that is the winning factor). A kill/assist or point capture means your personal "score" rises and a player can gauge their individual value.
In Summoner's Rift, it is just as impossible to accurately judge how an action affects the game. If there were a way to quantify the value of an individual on the team, we wouldn't have the ELO system making radical adjustments to our rating due to one player's poor performance in one game.
As it stands, standing on a point is not helping you win the game. Often enough, standing in the jungle brush next to a speed shrine is better. Grabbing a health shrine when you don't need it, but could need it in a moment, also doesn't make any sense as to why that's winning the game. And if i'm a character with a scarey ranged skill that's causing players to hesitate an approach? You can't measure that. So why try?
Destroy the enemy nexus is the goal, so why isn't that the focus of what points serve to accomplish?