Originally Posted by FDru
There's really no way to improve something so inherently flawed. The point system rewards players for doing specific things, whether or not those things are actually bringing their team closer to a victory.
Capping gives way too many points. Encourages multicapping. Capping itself isn't very important, it just happens. What's especially not important is who caps. If there is a neutral turret, inevitably one team is going to cap it and often it's a player who can afford to stay behind while the rest of the team defends (and gets nothing).
Martyr. Seriously. Dying isn't a good thing, even in Dominion. Sometimes it can't be avoided, but if you martyr and the point is taken anyway you failed... yet you still get points.
Point defense. There's just no need for this. Sitting on a turret is not good play.
Kill streaks give major points. Because every Darius ever is obviously the #1 contributor to every team.
I could go on, but there's really no need. Eventually you get to an elo where everyone knows the point system is completely meaningless. The only reasonable suggestion I can give is to rename them to "objective points" or something, and don't give players medals for scoring high, because players who aim for high scores just ruin low elo games.
While I agree with most of this, Point Defense is very important. I mean, yeah, you shouldn't sit on a point alone if no one is coming for it and you're not doing anything, but a majority of defending is staying on the point when people are on the way and your advantage is to use the turret to hold them off.
But yeah, you can do so much for a team spending most of your time in the jungle and behind points. People might hate AP Shaco, but given I won so many games with him, I'm gonna say he's a great champion. If you build a team around how disruptive and mobile he is, he ends up being a great distraction and peeler, none of which is rewarded by these points.