I feel that half the problem with casters being weak and Tanky bruisers being too strong is that the creeps scale differently in Dominon compared to Rift and favour AD damage too much. AD Malz, Yorrick, Urgot, Jax, Riven, among others.
In dominion the starting melee minion has 6 armour, the caster minions 1 armour. This means that ad are doing true damage to the minions and getting full lifesteal from attacking them as there is no armour to reduce it.
By contrast the starting Melee minion has 23 magic resist and the ranged 17 magic resist. Casters do a reduced damage, cannot sustain off them like their ad counterparts and are limited by their cooldowns. They are forced to invest in flat spellpen in order to "keep up" with the minion true damage ad's put out and they need runes or items to do it.
I don't see why the armour on minions is so low. Why only increased MR?
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