Quote:
Originally Posted by Strill
I don't disagree with the revolver, but what the heck are you saying about CDR? His cooldowns are low so he doesn't benefit from CDR? That's like saying that your AD carry's damage is already so high that doubling it isn't useful.
Getting to the CDR cap increases Vlad's DPS by 67%! You're saying that's not a worthwhile goal?
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No, it's not the same thing at all. It's about marginal utility - CDR is percentage-based, so it has a smaller effect on smaller numbers. 10% CDR on a 5 second cooldown is a .5 second benefit, versus a 1 second benefit on a 10 second cooldown, etc. Getting another point in any non-percentage stat (like AD, in your example), adds another point (although the damage reduction formulas make armor/MR fall somewhere in between).
CDR certainly isn't a bad thing on Vlad (or anybody, really), but it's not my main goal. I want to get my lane sustain up so I can win trades and become immovable from lane, then I want to bolster my AP so I hit like a truck (and get more sustain). I won't say no to free CDR, but I'd rather rush damage items after I pick up my Revolver/WotA (which also gives more AP).