Quote:
Originally Posted by FDru
Malphite:
Ranged single target snare/speed buff (escape)
Melee AOE slow/nuke
Temporary armor buff
AOE nuke disruption ult
Gragas:
Ranged AOE slow/nuke
Dash with AOE snare (escape)
Passive damage reduce 18% (ridiculously good) with HP and mana heal
Huge AOE nuke disruption ult on very short cooldown
Malphite has slightly better defensive stats, but Gragas has Drunken Rage which more than makes up for it (and gives him pretty much infinite sustain). Overall, their utility is similar, but I think Gragas is a better rounded champ who can potentially put out more damage except possibly against heavy AD (where Malph will gain a lot from stacking armor).
What do you think?
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Malph has a ranged slow, not a snare. His aoe is a massive attackspeedslow, not moveslow - given how many autoattackers/tanky derps that auto between skills and that it hits end total aspd rather than being +/- a la items, that is absolutely crucial. Also, it's not melee range. It's 400 radius, which is to say nearly Sivir/Teemo's range in each direction. "melee" wtf?
You also forgot to mention Malph's passive giving extra survivability, but mentioned Gragas's.
OP, I'm just going to be blunt - you're being a tool. Stop. What you are doing is called strawmanning; by intentionally misrepresenting Malph's skillset and bringing a weaker, imaginary version to the table to "compare" to Gragas, you are doing no one any favors.
That all said, Gragas does have pretty awesome CC via his ult, but MUCH less without it than malphite can put out consistently - 40% CDR lets groundslam be up 4 out of every 4.2 seconds, so he can 100% shut down any target he wants, as well as anyone in the vicinity.
Not to say Malph is necessarily better than Gragas, of course - G certainly outputs longer-ranged damage aka better poke.
EDUT: forgot to mention that barrel is a weaker AS debuff, actually has slightly SMALLER radius than groundslam, and lasts shorter - can have it up, at max, 3 out of 4.2s. Not a TON worse, but less consistent, weaker, smaller aoe, and possible to juke/flat out miss where groundslam is instant.