Malphite - Can play AP mid, jungle, top. Not sure about support. He's also really strong late game... and an unstoppable force if fed.
GP - Jack of all trades, master of none. Can play pretty much any role, but doesn't excel at any of them. His kit can do a bit of everything, but doesn't do anything better than another champion with a similar skill. However, he is a pirate with an awesome laugh.
Lulu - You can build pretty much anything on her and she can still function well. Her utility/kit makes her fall into a supportish role no matter how you build her, but she can function well in pretty much any lane with many build paths.
Nidalee - She's like a Swiss army knife. Her E serves as a mini-heal and an awesome AS steroid. Has traps that can serve as many wards and lower armor/mr of any enemy that steps on them. Can do massive damage with her spears if built AP, her Q becomes a nuke if built AD. Is incredibly fast, hard to kill, easy to escape with (she can hop walls), and can destroy towers incredibly fast. I don't like the way she looks though, her boots especially. If her appearance got an upgrade like Ashe, I would probably use her more.
Lee Sin - His kit let's him do anything on the map, when he pleases. Tons of chase, tons of escapes. Fair and balanced shields, lifesteal/spell vamp, and energy resource ensure he never has to leave the lane/jungle, unless he chooses to.
Jarvan - This dude right here. Can go in any lane and has incredibly versatile build paths. Has a gap closer that can go through walls, and can escape ganks and/or chase someone down efficiently. Becomes a raid boss if he gets fed. Can 1v3 while building pure tank np.
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In general, champions that can easily jungle as well as lane, and can build to counter the enemy without being set back damage wise, tend to be fairly versatile.