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I know you guys are joking, but I'll tackle this one anyway. The issue with the single objective--whether it be the single brush or Grez, is the unilateral chain of events that results. With only one objective to fight over, there is no longer any strategic choice in whether the objective should be taken.
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As far as objective control, do you think that Red buff should be more powerful (since it's the only buff on the bottom half of the map) to make it more "appealing" and strategic? As far as now goes, it can be taken fairly easily at level 4 and even sooner with help.. and it goes largely unnoticed except for early on in the game.




Hopefully you'll feel better about it as we proceed. To explicate further on the original issue of brush, whenever you have a single objective that spawns early (especially a brush position), early game devolves into a race to see which team can reach that point first. Whether or not there's extrinsic value (such as control of a buff, or even gold) to that objective is separate from the conversation, because the intrinsic value of the objective (the ability to control another objective, or the superior positioning obtained by sitting in the brush) adds unwanted gameplay by creating that initial rush. Players don't have the time to buy their items, it heavily punishes players who connect to the game a bit late, and worst of all, it means that if you are unable to reach the objective fast enough, you're probably going to feed.